My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Goblin Cage Flying Machine Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Royal Hogs
Giant Snowball
Bats Royal Recruits Flying Machine Zappies Royal Hogs
Zap
Bats Flying Machine Zappies Royal Hogs
Barbarian Barrel
Royal Recruits Goblin Cage Zappies Royal Hogs
The Log
Royal Recruits Goblin Cage Zappies Royal Hogs
Earthquake
Goblin Cage Zappies Royal Hogs
Arrows
Bats Royal Recruits Flying Machine Zappies Royal Hogs
Royal Delivery
Bats Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs
Fireball
Goblin Cage Flying Machine Zappies Royal Hogs
Poison
Bats Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs
Lightning
Goblin Cage
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Cage Flying Machine Zappies Poison Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Goblin Cage Flying Machine

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Goblin Cage Flying Machine Royal Hogs
Royal Recruits
Bats Flying Machine Zappies Royal Hogs
Goblin Cage
Bats Flying Machine Royal Hogs The Log
Flying Machine
Bats Royal Recruits Goblin Cage Zappies Royal Hogs
Zappies
Royal Recruits Flying Machine Royal Hogs
Royal Hogs
Bats Royal Recruits Goblin Cage Flying Machine Zappies Poison The Log
Poison
Royal Hogs The Log
The Log
Goblin Cage Royal Hogs Poison

Defense Synergies 0 13

Bats
Royal Recruits Goblin Cage Zappies The Log
Royal Recruits
Bats The Log
Goblin Cage
Bats Flying Machine Zappies Poison The Log
Flying Machine
Goblin Cage Zappies The Log
Zappies
Bats Goblin Cage Flying Machine The Log
Royal Hogs
Poison
Goblin Cage The Log
The Log
Bats Royal Recruits Goblin Cage Flying Machine Zappies Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Cage Flying Machine Zappies The Log
Bats Royal Recruits Goblin Cage Flying Machine Zappies The Log
Goblin Cage Bats Royal Recruits Zappies
Royal Recruits Goblin Cage Bats Zappies
Royal Recruits Goblin Cage Poison The Log
The Log Bats Flying Machine Zappies
Bats Goblin Cage Flying Machine Zappies Poison
Royal Recruits Goblin Cage Flying Machine Poison The Log
Zappies Royal Recruits Goblin Cage
Royal Recruits Zappies
Bats Poison Royal Recruits Flying Machine Zappies The Log
Bats Flying Machine Zappies Poison
Royal Recruits Goblin Cage Bats Flying Machine Zappies The Log
Bats Royal Recruits Goblin Cage Zappies Poison The Log
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Zappies The Log
Bats Royal Recruits Goblin Cage Zappies Poison
Goblin Cage Bats Royal Recruits Flying Machine Zappies The Log
Goblin Cage Poison The Log Bats Royal Recruits Flying Machine Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Bats Flying Machine Zappies Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Cage Zappies
Poison Flying Machine The Log
Royal Recruits Zappies Bats Goblin Cage The Log
Royal Recruits Bats Goblin Cage Zappies The Log
Royal Recruits Goblin Cage Zappies
Poison Bats Flying Machine Zappies
Royal Recruits Bats Goblin Cage Flying Machine Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Bats Flying Machine Zappies Poison The Log
Royal Recruits Goblin Cage Zappies
Bats Royal Recruits Goblin Cage Flying Machine Zappies
Royal Recruits Goblin Cage Poison The Log
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Flying Machine Zappies
Royal Recruits Zappies Bats Goblin Cage Flying Machine Poison The Log
Bats Poison Royal Recruits Goblin Cage Flying Machine Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Flying Machine The Log
Poison Flying Machine The Log
Flying Machine Poison The Log
Royal Recruits Flying Machine Poison The Log
Poison The Log
Poison Bats Flying Machine
Flying Machine Poison The Log
Poison The Log Flying Machine
Poison The Log Flying Machine
Bats Poison
Poison Royal Recruits Flying Machine The Log
Poison Flying Machine
Flying Machine Poison The Log
Flying Machine Poison
Flying Machine Poison The Log
Flying Machine Poison The Log
Royal Recruits Flying Machine Poison The Log
Poison
Bats
Flying Machine Poison The Log
Flying Machine Poison The Log
Poison The Log
Poison
The Log
Royal Recruits Flying Machine Poison The Log
Poison The Log
Poison The Log Flying Machine
Flying Machine Poison The Log
Poison The Log
Poison Bats Flying Machine
Bats Flying Machine Zappies Poison
Poison The Log
Zappies Poison
Poison The Log
Bats Royal Recruits Flying Machine Zappies
Poison Flying Machine Zappies
The Log
Poison Flying Machine
The Log Flying Machine Poison
Poison
Royal Recruits Flying Machine
Bats Royal Recruits Flying Machine Zappies Poison The Log
Bats Flying Machine Zappies Poison
Poison Royal Recruits Flying Machine The Log

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