My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Wall Breakers Miner
Giant Snowball
Bats Royal Recruits Wall Breakers Miner Little Prince
Zap
Bats Wall Breakers Little Prince
Barbarian Barrel
Royal Recruits Bomb Tower Wall Breakers Little Prince
The Log
Royal Recruits Wall Breakers Little Prince
Earthquake
Bomb Tower
Arrows
Bats Royal Recruits Wall Breakers Little Prince
Royal Delivery
Bats Royal Recruits Wall Breakers Miner Little Prince
Fireball
Bomb Tower Wall Breakers Little Prince
Poison
Bats Royal Recruits Bomb Tower Little Prince
Lightning
Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Miner Little Prince Fireball Bomb Tower Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Miner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Royal Recruits Wall Breakers
Royal Recruits
Bats Wall Breakers
Fireball
Wall Breakers The Log Miner Little Prince
Bomb Tower
Wall Breakers
Miner Bats Royal Recruits Fireball The Log
The Log
Fireball Wall Breakers Miner Little Prince
Miner
Bats Wall Breakers Fireball The Log
Little Prince
Fireball The Log

Defense Synergies 2 9

Bats
Royal Recruits Bomb Tower The Log
Royal Recruits
Bats The Log
Fireball
The Log Bomb Tower Miner Little Prince
Bomb Tower
The Log Bats Fireball
Wall Breakers
The Log
Fireball Bomb Tower Bats Royal Recruits Miner Little Prince
Miner
Fireball The Log
Little Prince
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball The Log
Bomb Tower Bats Royal Recruits The Log
Bomb Tower Bats Royal Recruits
Royal Recruits Bomb Tower Bats
Royal Recruits Fireball Bomb Tower The Log
Fireball The Log Bats Bomb Tower
Bats Fireball Bomb Tower Little Prince
Royal Recruits Fireball Bomb Tower The Log
Royal Recruits Bomb Tower
Royal Recruits Miner Little Prince
Bats Royal Recruits Fireball Bomb Tower The Log
Bats Fireball
Royal Recruits Bomb Tower Bats Fireball The Log
Fireball Bomb Tower Bats Royal Recruits The Log
Royal Recruits Bomb Tower
Bomb Tower Royal Recruits Fireball The Log
Bomb Tower Bats Royal Recruits Fireball
Fireball Bomb Tower Bats Royal Recruits The Log Little Prince
Bomb Tower The Log Bats Royal Recruits Fireball Little Prince
Royal Recruits Bomb Tower
Royal Recruits Bats Fireball Bomb Tower The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball
Fireball Bomb Tower The Log Miner
Royal Recruits Bats Bomb Tower The Log
Royal Recruits Bats Fireball The Log
Royal Recruits
Fireball Bats Bomb Tower
Royal Recruits Bats Fireball Bomb Tower
Royal Recruits Bomb Tower
Royal Recruits Bats Fireball Bomb Tower The Log
Royal Recruits
Bats Royal Recruits Bomb Tower
Royal Recruits Fireball The Log
Royal Recruits Fireball Bomb Tower
Royal Recruits Fireball Bomb Tower
Royal Recruits Bats Fireball Bomb Tower The Log Little Prince
Bats Royal Recruits Fireball Bomb Tower The Log
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits The Log
Fireball The Log Miner
Fireball The Log Miner
Royal Recruits Fireball The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log Miner
Bats Fireball
Miner Royal Recruits Fireball The Log
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Fireball The Log
Royal Recruits Fireball The Log
Fireball
Bats
Fireball The Log
Fireball The Log Miner Little Prince
Fireball The Log
Fireball
The Log
Royal Recruits Fireball The Log
The Log Fireball Little Prince
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Bats Fireball Little Prince
Bats Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Bats Royal Recruits Fireball
Fireball
The Log Fireball
Fireball Miner
The Log Fireball
Fireball
Royal Recruits
Bats Royal Recruits Fireball The Log
Bats Fireball
Royal Recruits Fireball The Log Miner Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: