My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Bowler Fisherman Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Fisherman Phoenix
Giant Snowball
Bats Fisherman
Zap
Bats Royal Giant Fisherman
Barbarian Barrel
Electro Wizard
The Log
Royal Giant Fisherman
Earthquake
Arrows
Bats
Royal Delivery
Bats Bowler Fisherman Electro Wizard
Fireball
Bowler Fisherman Electro Wizard
Poison
Bats Fisherman Electro Wizard Phoenix
Lightning
Bowler Fisherman Electro Wizard Phoenix
Rocket
Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fisherman Fireball Electro Wizard Phoenix Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Fisherman Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Bowler Fisherman
Royal Giant
Bats Fireball Fisherman Bowler The Log Electro Wizard
Fireball
Royal Giant The Log Electro Wizard
Bowler
Bats Royal Giant The Log Fisherman Electro Wizard
The Log
Royal Giant Fireball Bowler Fisherman
Fisherman
Royal Giant Bats Bowler The Log
Electro Wizard
Royal Giant Fireball Bowler
Phoenix

Defense Synergies 2 8

Bats
Bowler The Log Fisherman Electro Wizard
Royal Giant
Fireball
The Log Electro Wizard
Bowler
The Log Bats Electro Wizard
The Log
Fireball Bowler Bats Fisherman Electro Wizard
Fisherman
Bats The Log
Electro Wizard
Bats Fireball Bowler The Log
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball The Log Electro Wizard
Bats The Log Fisherman Electro Wizard Phoenix
Bowler Fisherman Bats Electro Wizard
Bats Bowler Fisherman Electro Wizard Phoenix
Fireball Bowler The Log
Fireball Bowler The Log Bats Electro Wizard
Bats Electro Wizard Fireball Phoenix
Bowler Fireball The Log Electro Wizard Phoenix
Fisherman Phoenix
Bowler Fisherman Electro Wizard Phoenix
Bats Electro Wizard Fireball Bowler The Log Fisherman
Bats Fireball Electro Wizard Phoenix
Bowler Bats Fireball The Log Electro Wizard
Fireball Bowler Bats The Log Electro Wizard
Electro Wizard Phoenix
Fireball Bowler The Log Fisherman Electro Wizard
Bats Fireball Bowler Fisherman Electro Wizard
Fireball Bats Bowler The Log Fisherman Electro Wizard
The Log Bats Fireball Bowler Fisherman Electro Wizard
Fisherman Electro Wizard Phoenix
Bowler Bats Fireball The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bowler Fisherman Electro Wizard
Fireball Electro Wizard Bowler The Log Fisherman Phoenix
Bats Bowler The Log Fisherman Electro Wizard
Bowler Bats Fireball The Log Fisherman Electro Wizard Phoenix
Bowler Fisherman Phoenix
Fireball Bats Electro Wizard
Bats Fireball Bowler Electro Wizard Phoenix
Fisherman Phoenix
Electro Wizard Bats Fireball The Log Phoenix
Phoenix
Bats Bowler Phoenix
Fireball Bowler The Log Electro Wizard Phoenix
Bowler Fireball
Fireball Bowler
Electro Wizard Phoenix Bats Fireball Bowler The Log Fisherman
Bats Bowler Fireball The Log Electro Wizard Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Bowler The Log Fisherman Electro Wizard
Fireball The Log
Fireball The Log
Fireball Bowler The Log
Fireball Bats
Bowler The Log
Fireball The Log Bowler
Fireball The Log Fisherman
Bats Fireball Bowler Fisherman Electro Wizard
Fireball Bowler The Log Fisherman Electro Wizard
Fireball
Fireball Bowler The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Bats Fisherman
Fireball Bowler The Log Fisherman Electro Wizard
Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Bowler The Log Fisherman
Fireball The Log
The Log Fireball Bowler
Fisherman
Fireball The Log Bowler Fisherman Electro Wizard
Fireball Bowler The Log Fisherman
Fireball The Log Fisherman
Bats Fireball Electro Wizard
Electro Wizard Bats Fireball
Fireball Bowler
Fireball The Log
Fireball Electro Wizard
Fireball Bowler The Log
Electro Wizard Bats Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Bowler Electro Wizard
The Log Fireball Bowler
Fireball
Bats Fireball Bowler The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball Bowler The Log Electro Wizard

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