My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Dart Goblin Lumberjack
Zap
Bats Royal Giant Dart Goblin
Barbarian Barrel
Dart Goblin Valkyrie Wizard Lumberjack
The Log
Royal Giant Dart Goblin Lumberjack
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Valkyrie Wizard Lumberjack
Fireball
Dart Goblin Wizard Lumberjack
Poison
Bats Dart Goblin Wizard
Lightning
Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Void Fireball Valkyrie Lumberjack Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Dart Goblin Void Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Lumberjack
Royal Giant
Bats Dart Goblin Fireball Wizard Void Lumberjack
Dart Goblin
Royal Giant Valkyrie
Fireball
Royal Giant
Valkyrie
Bats Dart Goblin Lumberjack Wizard
Wizard
Royal Giant Valkyrie Lumberjack
Void
Royal Giant
Lumberjack
Valkyrie Bats Royal Giant Wizard

Defense Synergies 0 10

Bats
Dart Goblin Valkyrie Lumberjack
Royal Giant
Dart Goblin
Bats Valkyrie Lumberjack
Fireball
Valkyrie Lumberjack
Valkyrie
Bats Dart Goblin Fireball Wizard Lumberjack
Wizard
Valkyrie Lumberjack
Void
Lumberjack
Bats Dart Goblin Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Valkyrie Wizard Void
Lumberjack Bats Dart Goblin Valkyrie
Lumberjack Bats Dart Goblin Valkyrie Void
Lumberjack Bats Dart Goblin Valkyrie
Fireball Valkyrie Lumberjack
Fireball Bats Dart Goblin Valkyrie Lumberjack
Bats Dart Goblin Fireball Wizard Void
Dart Goblin Fireball Valkyrie Void
Lumberjack
Dart Goblin Valkyrie Lumberjack
Bats Dart Goblin Valkyrie Fireball Wizard Lumberjack
Bats Dart Goblin Fireball Wizard
Lumberjack Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Dart Goblin Lumberjack
Lumberjack
Fireball Lumberjack
Wizard Bats Fireball Valkyrie Lumberjack
Fireball Bats Dart Goblin Valkyrie Wizard Lumberjack
Valkyrie Wizard Bats Dart Goblin Fireball Lumberjack
Dart Goblin Lumberjack
Valkyrie Wizard Bats Dart Goblin Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Fireball Void
Fireball Void Valkyrie Wizard Lumberjack
Lumberjack Bats Valkyrie
Valkyrie Lumberjack Bats Fireball
Valkyrie Lumberjack
Fireball Wizard Bats Dart Goblin
Bats Dart Goblin Fireball Valkyrie Void Lumberjack
Valkyrie Lumberjack
Void Bats Fireball Valkyrie
Dart Goblin
Bats Dart Goblin Valkyrie Lumberjack
Fireball Valkyrie Void
Fireball Valkyrie Wizard Lumberjack
Wizard Dart Goblin Fireball Valkyrie
Bats Dart Goblin Fireball Valkyrie Lumberjack
Bats Valkyrie Dart Goblin Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Dart Goblin Valkyrie
Fireball Void Dart Goblin
Dart Goblin Fireball Void
Dart Goblin Fireball Valkyrie Void
Fireball Wizard Valkyrie
Fireball Wizard Bats Dart Goblin
Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Void Dart Goblin Wizard
Bats Fireball Void Lumberjack
Void Dart Goblin Fireball Valkyrie Wizard
Fireball Void Dart Goblin Wizard
Dart Goblin Fireball Void
Dart Goblin Fireball Void
Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball
Bats
Void Dart Goblin Fireball Wizard
Dart Goblin Fireball Valkyrie Wizard
Fireball Void
Fireball Wizard Void
Void
Fireball Void
Fireball Valkyrie Wizard
Fireball Void Dart Goblin Wizard
Fireball Void Wizard
Fireball Void Dart Goblin
Bats Dart Goblin Fireball Wizard
Bats Dart Goblin Fireball Wizard Void
Fireball Void
Void Dart Goblin Fireball Wizard
Void Fireball
Fireball Wizard
Bats Dart Goblin Fireball Void
Fireball Dart Goblin Wizard
Fireball
Fireball Void Dart Goblin Valkyrie Wizard Lumberjack
Dart Goblin Fireball Wizard
Void Fireball
Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball Void
Void Dart Goblin Fireball

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