My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Wizard Witch Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Prince
Giant Snowball
Bats Musketeer Skeleton Army Witch Balloon
Zap
Bats Skeleton Army Witch Balloon Prince
Barbarian Barrel
Musketeer Wizard Skeleton Army Witch
The Log
Musketeer Skeleton Army Witch Prince
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Musketeer Wizard Skeleton Army Witch Balloon Prince
Fireball
Musketeer Wizard Skeleton Army Witch Balloon
Poison
Bats Musketeer Wizard Skeleton Army Witch Balloon
Lightning
Musketeer Wizard Witch Balloon Prince
Rocket
Musketeer Wizard Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Army Musketeer Wizard Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Skeleton Army Musketeer

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Rage Prince
Musketeer
Balloon Prince
Wizard
Rage Balloon Prince
Rage
Witch Balloon Bats Wizard Prince
Skeleton Army
Witch
Rage Prince
Balloon
Bats Rage Musketeer Wizard
Prince
Bats Musketeer Wizard Rage Witch

Defense Synergies 0 7

Bats
Musketeer Prince
Musketeer
Bats Skeleton Army
Wizard
Skeleton Army Prince
Rage
Skeleton Army
Musketeer Wizard Prince
Witch
Prince
Balloon
Prince
Bats Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard
Skeleton Army Bats Musketeer Witch Prince
Skeleton Army Witch Prince Bats Musketeer
Skeleton Army Witch Prince Bats Musketeer
Skeleton Army Prince
Skeleton Army Bats Musketeer
Bats Musketeer Wizard Witch
Musketeer
Witch Musketeer Skeleton Army Prince
Skeleton Army Musketeer Prince
Bats Skeleton Army Witch Musketeer Wizard
Musketeer Bats Wizard Witch
Skeleton Army Prince Bats Musketeer Wizard Witch
Wizard Skeleton Army Bats Witch Prince
Skeleton Army Prince
Skeleton Army Prince
Wizard Bats Musketeer Skeleton Army Witch Prince
Bats Musketeer Wizard Skeleton Army Witch Prince
Wizard Witch Bats Musketeer
Musketeer Prince
Wizard Skeleton Army Bats Musketeer Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince
Musketeer Wizard Prince
Skeleton Army Bats Musketeer Witch Prince
Skeleton Army Prince Bats Musketeer
Musketeer Skeleton Army Witch Prince
Wizard Bats Musketeer Witch
Skeleton Army Prince Bats Musketeer Witch
Skeleton Army Prince
Bats Skeleton Army Witch Prince
Witch Musketeer Skeleton Army
Bats Musketeer Witch Prince
Skeleton Army Prince
Skeleton Army Prince Wizard Witch
Wizard Musketeer Skeleton Army Witch
Skeleton Army Witch Bats Musketeer Prince
Bats Musketeer Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Musketeer Prince
Wizard
Wizard Bats Musketeer Witch
Musketeer Wizard Witch
Wizard
Wizard
Bats Musketeer Prince
Musketeer Wizard Prince
Musketeer Wizard
Musketeer
Musketeer
Musketeer Prince
Musketeer Wizard Witch
Musketeer Wizard
Bats
Musketeer Wizard Prince
Wizard Witch
Musketeer Prince
Wizard
Musketeer Prince
Musketeer
Wizard Witch
Witch
Musketeer Wizard Witch
Musketeer Wizard Witch Prince
Musketeer
Bats Musketeer Wizard Witch
Bats Musketeer Wizard Witch
Musketeer Wizard
Prince
Wizard
Bats Musketeer Skeleton Army Witch Prince
Musketeer Wizard Witch
Musketeer Wizard Prince
Musketeer Wizard
Musketeer Prince
Bats Musketeer Witch
Bats Musketeer Witch
Musketeer Witch Prince

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