My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Wizard Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Prince
Giant Snowball
Bats Musketeer Goblin Barrel Baby Dragon
Zap
Bats Goblin Barrel Prince
Barbarian Barrel
Musketeer Valkyrie Wizard Goblin Barrel
The Log
Musketeer Goblin Barrel Prince
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Musketeer Valkyrie Wizard Goblin Barrel Baby Dragon Prince
Fireball
Musketeer Wizard Goblin Barrel Baby Dragon
Poison
Bats Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard Baby Dragon Prince
Rocket
Musketeer Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Tornado Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Tornado Musketeer Valkyrie Baby Dragon Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Barrel Tornado Musketeer

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Goblin Barrel Baby Dragon Prince
Musketeer
Valkyrie Baby Dragon Prince
Valkyrie
Bats Musketeer Goblin Barrel Prince Wizard Tornado Baby Dragon
Wizard
Tornado Valkyrie Prince
Goblin Barrel
Valkyrie Prince Bats Baby Dragon
Tornado
Wizard Baby Dragon Valkyrie
Baby Dragon
Tornado Bats Musketeer Valkyrie Goblin Barrel Prince
Prince
Valkyrie Goblin Barrel Bats Musketeer Wizard Baby Dragon

Defense Synergies 2 14

Bats
Musketeer Valkyrie Baby Dragon Prince
Musketeer
Valkyrie Bats Tornado Baby Dragon
Valkyrie
Musketeer Bats Wizard Tornado Baby Dragon Prince
Wizard
Tornado Valkyrie Prince
Goblin Barrel
Tornado
Wizard Musketeer Valkyrie Baby Dragon Prince
Baby Dragon
Bats Musketeer Valkyrie Tornado Prince
Prince
Bats Valkyrie Wizard Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard Baby Dragon
Bats Musketeer Valkyrie Prince
Tornado Prince Bats Musketeer Valkyrie
Prince Bats Musketeer Valkyrie
Valkyrie Tornado Prince
Tornado Bats Musketeer Valkyrie Baby Dragon
Bats Musketeer Tornado Wizard Baby Dragon
Musketeer Valkyrie Baby Dragon
Musketeer Tornado Prince
Tornado Musketeer Valkyrie Prince
Bats Valkyrie Musketeer Wizard Tornado Baby Dragon
Musketeer Bats Wizard Tornado Baby Dragon
Prince Bats Musketeer Valkyrie Wizard
Valkyrie Wizard Bats Tornado Baby Dragon Prince
Prince
Tornado Prince
Wizard Bats Musketeer Valkyrie Tornado Prince
Bats Musketeer Valkyrie Wizard Tornado Baby Dragon Prince
Valkyrie Wizard Tornado Baby Dragon Bats Musketeer
Musketeer Tornado Prince
Valkyrie Wizard Bats Musketeer Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince
Musketeer Valkyrie Wizard Baby Dragon Prince
Bats Musketeer Valkyrie Prince
Valkyrie Prince Bats Musketeer Tornado
Musketeer Valkyrie Prince
Wizard Bats Musketeer Tornado Baby Dragon
Prince Bats Musketeer Valkyrie
Valkyrie Prince
Bats Valkyrie Tornado Baby Dragon Prince
Musketeer
Bats Musketeer Valkyrie Prince
Valkyrie Tornado Prince
Prince Valkyrie Wizard
Wizard Musketeer Valkyrie Baby Dragon
Bats Musketeer Valkyrie Tornado Baby Dragon Prince
Bats Valkyrie Musketeer Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Tornado Baby Dragon
Baby Dragon
Musketeer Valkyrie Prince
Wizard Valkyrie Baby Dragon
Wizard Bats Musketeer Tornado Baby Dragon
Musketeer Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon
Wizard Tornado
Bats Musketeer Tornado Prince
Musketeer Valkyrie Wizard Tornado Prince
Musketeer Wizard Tornado Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Prince
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Tornado
Bats
Musketeer Wizard Baby Dragon Prince
Valkyrie Wizard Tornado Baby Dragon
Musketeer Baby Dragon Prince
Wizard Tornado
Musketeer Tornado Prince
Musketeer Baby Dragon
Tornado Valkyrie Wizard Baby Dragon
Musketeer Wizard Tornado Baby Dragon
Musketeer Wizard Tornado Baby Dragon Prince
Musketeer Tornado Baby Dragon
Bats Musketeer Wizard Tornado Baby Dragon
Bats Musketeer Wizard
Musketeer Wizard
Prince
Wizard
Bats Musketeer Prince
Musketeer Wizard Tornado Baby Dragon
Musketeer Valkyrie Wizard Baby Dragon Prince
Musketeer Wizard Baby Dragon
Tornado
Musketeer Prince
Bats Musketeer Tornado Baby Dragon
Bats Musketeer Tornado
Musketeer Tornado Baby Dragon Prince

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