My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Musketeer Miner
Zap
Bats
Barbarian Barrel
Musketeer Ice Wizard Royal Ghost
The Log
Musketeer
Earthquake
Arrows
Bats
Royal Delivery
Bats Musketeer Miner Ice Wizard Royal Ghost
Fireball
Musketeer Ice Wizard
Poison
Bats Musketeer Ice Wizard
Lightning
Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Poison Miner Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Tornado Miner Ice Wizard Royal Ghost Musketeer Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Tornado Miner

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Barbarian Barrel
Musketeer
Barbarian Barrel Miner Royal Ghost
Barbarian Barrel
Bats Musketeer Tornado Miner Ice Wizard
Tornado
Barbarian Barrel Poison Ice Wizard
Poison
Miner Tornado Royal Ghost
Miner
Bats Poison Musketeer Barbarian Barrel Royal Ghost
Ice Wizard
Barbarian Barrel Tornado
Royal Ghost
Musketeer Poison Miner

Defense Synergies 1 13

Bats
Musketeer Barbarian Barrel Ice Wizard
Musketeer
Bats Barbarian Barrel Tornado Miner Royal Ghost
Barbarian Barrel
Bats Musketeer Tornado Poison Miner Ice Wizard
Tornado
Ice Wizard Musketeer Barbarian Barrel Poison
Poison
Barbarian Barrel Tornado Ice Wizard
Miner
Musketeer Barbarian Barrel
Ice Wizard
Tornado Bats Barbarian Barrel Poison
Royal Ghost
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Barbarian Barrel
Bats Musketeer Ice Wizard
Tornado Bats Musketeer Ice Wizard
Bats Musketeer Ice Wizard
Barbarian Barrel Tornado Poison
Barbarian Barrel Tornado Bats Musketeer Ice Wizard Royal Ghost
Bats Musketeer Tornado Poison Ice Wizard
Musketeer Barbarian Barrel Poison
Musketeer Tornado Ice Wizard
Tornado Musketeer Barbarian Barrel Miner Ice Wizard Royal Ghost
Bats Poison Ice Wizard Musketeer Barbarian Barrel Tornado Royal Ghost
Musketeer Bats Tornado Poison Ice Wizard
Bats Musketeer Ice Wizard
Bats Barbarian Barrel Tornado Poison Royal Ghost
Tornado
Bats Musketeer Tornado Poison
Bats Musketeer Barbarian Barrel Tornado Ice Wizard Royal Ghost
Barbarian Barrel Tornado Poison Bats Musketeer Ice Wizard Royal Ghost
Musketeer Tornado
Royal Ghost Bats Musketeer Barbarian Barrel Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Royal Ghost
Poison Musketeer Barbarian Barrel Miner Royal Ghost
Bats Musketeer
Bats Musketeer Barbarian Barrel Tornado
Musketeer
Poison Bats Musketeer Tornado Ice Wizard
Bats Musketeer Ice Wizard
Bats Barbarian Barrel Tornado Poison
Musketeer
Bats Musketeer
Tornado Poison
Musketeer
Bats Musketeer Barbarian Barrel Tornado Poison
Bats Poison Musketeer Barbarian Barrel Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Barbarian Barrel Royal Ghost
Poison Musketeer Barbarian Barrel Tornado Miner Ice Wizard Royal Ghost
Barbarian Barrel Poison Miner
Musketeer Barbarian Barrel Poison
Poison Barbarian Barrel
Poison Bats Musketeer Tornado Ice Wizard
Musketeer Tornado Poison
Poison Barbarian Barrel Tornado Ice Wizard
Poison Miner Tornado
Bats Musketeer Tornado Poison
Poison Miner Musketeer Barbarian Barrel Tornado
Poison Musketeer Tornado
Poison Musketeer Barbarian Barrel Miner
Musketeer Barbarian Barrel Poison
Musketeer Barbarian Barrel Poison
Musketeer Barbarian Barrel Poison
Musketeer Barbarian Barrel Poison
Barbarian Barrel Tornado Poison
Bats
Musketeer Barbarian Barrel Poison
Barbarian Barrel Tornado Poison Miner
Musketeer Poison
Tornado Poison
Musketeer Tornado
Musketeer Barbarian Barrel Poison
Tornado Poison Barbarian Barrel Ice Wizard
Poison Miner Musketeer Barbarian Barrel Tornado Ice Wizard Royal Ghost
Musketeer Tornado Poison Miner
Poison Miner Musketeer Barbarian Barrel Tornado
Poison Bats Musketeer Tornado Ice Wizard
Bats Musketeer Poison
Poison Musketeer Miner
Poison
Poison
Bats Musketeer Barbarian Barrel
Poison Musketeer Tornado Ice Wizard
Barbarian Barrel
Poison Miner Musketeer
Musketeer Poison
Tornado Poison
Musketeer
Bats Musketeer Tornado Poison
Bats Musketeer Tornado Poison
Poison Musketeer Barbarian Barrel Tornado Miner Royal Ghost

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