My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Dark Prince Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram Barbarian Barrel Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Dark Prince
Giant Snowball
Bats Battle Ram
Zap
Bats Mortar Battle Ram Dark Prince
Barbarian Barrel
Mortar Battle Ram Wizard Dark Prince
The Log
Battle Ram Dark Prince
Earthquake
Mortar
Arrows
Bats
Royal Delivery
Bats Battle Ram Wizard Dark Prince Mother Witch
Fireball
Mortar Battle Ram Wizard Mother Witch
Poison
Bats Mortar Wizard Mother Witch
Lightning
Mortar Battle Ram Wizard Dark Prince Mother Witch
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Barbarian Barrel Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Dark Prince Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Mortar Battle Ram Dark Prince Mother Witch Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Barbarian Barrel Mortar Battle Ram

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mortar Battle Ram Barbarian Barrel Dark Prince
Mortar
Bats Barbarian Barrel Dark Prince
Battle Ram
Bats Barbarian Barrel Mother Witch
Wizard
Dark Prince Mega Knight
Barbarian Barrel
Bats Mortar Battle Ram Dark Prince Mega Knight
Dark Prince
Bats Mortar Wizard Barbarian Barrel Mother Witch
Mother Witch
Battle Ram Dark Prince Mega Knight
Mega Knight
Bats Wizard Barbarian Barrel Mother Witch

Defense Synergies 0 14

Bats
Mortar Barbarian Barrel Dark Prince Mega Knight
Mortar
Bats Wizard Barbarian Barrel
Battle Ram
Wizard
Mortar Barbarian Barrel Dark Prince Mega Knight
Barbarian Barrel
Bats Mortar Wizard Dark Prince Mother Witch Mega Knight
Dark Prince
Bats Wizard Barbarian Barrel Mother Witch
Mother Witch
Barbarian Barrel Dark Prince Mega Knight
Mega Knight
Bats Wizard Barbarian Barrel Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard Barbarian Barrel
Bats Mortar Dark Prince Mega Knight
Mortar Mega Knight Bats Dark Prince
Bats Mortar Dark Prince Mega Knight
Barbarian Barrel Dark Prince Mega Knight
Barbarian Barrel Bats Dark Prince Mother Witch Mega Knight
Bats Mortar Wizard
Barbarian Barrel Mega Knight
Mortar
Barbarian Barrel Dark Prince Mega Knight
Bats Mother Witch Wizard Barbarian Barrel Dark Prince Mega Knight
Bats Wizard
Mortar Mega Knight Bats Wizard Dark Prince
Wizard Mega Knight Bats Mortar Barbarian Barrel Dark Prince
Mortar Mega Knight
Mortar Mega Knight
Wizard Mega Knight Bats Mortar Dark Prince
Mortar Mega Knight Bats Wizard Barbarian Barrel Dark Prince
Mortar Wizard Barbarian Barrel Bats Dark Prince Mother Witch Mega Knight
Mortar
Wizard Dark Prince Mega Knight Bats Barbarian Barrel Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel Dark Prince
Mortar Wizard Barbarian Barrel Mega Knight
Mega Knight Bats Dark Prince
Dark Prince Mega Knight Bats Barbarian Barrel
Dark Prince Mega Knight
Wizard Mother Witch Bats
Dark Prince Bats
Mega Knight Dark Prince
Mega Knight Bats Mortar Barbarian Barrel Dark Prince
Mega Knight Bats Dark Prince
Mega Knight Dark Prince
Dark Prince Mega Knight Wizard
Wizard Mega Knight
Bats Mortar Barbarian Barrel Dark Prince
Bats Mega Knight Wizard Barbarian Barrel Dark Prince Mother Witch
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Barbarian Barrel
Mortar Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Dark Prince
Wizard Mortar Barbarian Barrel Dark Prince Mega Knight
Wizard Mother Witch Bats
Mortar Wizard
Wizard Barbarian Barrel
Mortar Wizard
Bats
Mortar Wizard Barbarian Barrel Dark Prince
Wizard
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Wizard Barbarian Barrel
Mortar Wizard Barbarian Barrel Mega Knight
Mortar Barbarian Barrel
Bats
Mortar Wizard Barbarian Barrel Dark Prince Mega Knight
Mortar Wizard Barbarian Barrel Mother Witch Mega Knight
Mega Knight
Wizard
Mortar Barbarian Barrel
Mother Witch Mortar Wizard Barbarian Barrel Dark Prince Mega Knight
Mortar Wizard Barbarian Barrel
Mortar Wizard Mega Knight
Mortar Barbarian Barrel
Bats Wizard Mother Witch
Bats Wizard
Mortar Wizard Mega Knight
Mega Knight
Wizard
Bats Barbarian Barrel Dark Prince
Wizard
Barbarian Barrel
Wizard Dark Prince Mega Knight
Mortar Wizard
Dark Prince Mega Knight
Bats
Bats
Mortar Barbarian Barrel Dark Prince Mega Knight

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