My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Three Musketeers Skeleton Army Clone Giant Skeleton
Giant Snowball
Bats Minion Horde Three Musketeers Skeleton Army Clone
Zap
Bats Minion Horde Three Musketeers Skeleton Army Clone
Barbarian Barrel
Valkyrie Three Musketeers Skeleton Army Clone Giant Skeleton
The Log
Three Musketeers Skeleton Army Clone Giant Skeleton
Earthquake
Skeleton Army Clone
Arrows
Bats Minion Horde Skeleton Army Clone
Royal Delivery
Bats Minion Horde Valkyrie Three Musketeers Skeleton Army Clone Giant Skeleton
Fireball
Minion Horde Three Musketeers Skeleton Army Clone
Poison
Bats Minion Horde Three Musketeers Skeleton Army Clone
Lightning
Valkyrie Three Musketeers
Rocket
Minion Horde Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Skeleton Army Clone Valkyrie Minion Horde Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Skeleton Army Clone

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Clone
Minion Horde
Mirror Clone Giant Skeleton
Valkyrie
Bats Three Musketeers Giant Skeleton
Three Musketeers
Valkyrie Mirror Clone
Mirror
Minion Horde Three Musketeers Skeleton Army Giant Skeleton
Skeleton Army
Clone Mirror
Clone
Skeleton Army Giant Skeleton Bats Minion Horde Three Musketeers
Giant Skeleton
Bats Clone Minion Horde Valkyrie Mirror

Defense Synergies 2 4

Bats
Valkyrie Giant Skeleton
Minion Horde
Mirror
Valkyrie
Bats Mirror
Three Musketeers
Mirror
Minion Horde Skeleton Army Valkyrie
Skeleton Army
Mirror Giant Skeleton
Clone
Giant Skeleton
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Minion Horde Skeleton Army Bats Valkyrie Three Musketeers
Minion Horde Three Musketeers Skeleton Army Bats Valkyrie Giant Skeleton
Minion Horde Three Musketeers Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Bats Valkyrie
Bats Minion Horde Three Musketeers
Valkyrie Giant Skeleton
Minion Horde Three Musketeers Skeleton Army
Skeleton Army Minion Horde Valkyrie Giant Skeleton
Bats Minion Horde Valkyrie Skeleton Army Giant Skeleton
Minion Horde Three Musketeers Bats
Minion Horde Skeleton Army Bats Valkyrie Three Musketeers Giant Skeleton
Valkyrie Three Musketeers Skeleton Army Bats Minion Horde
Skeleton Army Minion Horde Three Musketeers
Minion Horde Skeleton Army Three Musketeers
Minion Horde Three Musketeers Bats Valkyrie Skeleton Army
Bats Minion Horde Valkyrie Three Musketeers Skeleton Army
Valkyrie Bats Giant Skeleton
Three Musketeers
Valkyrie Skeleton Army Bats Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Giant Skeleton
Valkyrie
Skeleton Army Giant Skeleton Bats Minion Horde Valkyrie
Valkyrie Skeleton Army Giant Skeleton Bats Minion Horde
Giant Skeleton Minion Horde Valkyrie Three Musketeers Skeleton Army
Bats Minion Horde Three Musketeers
Skeleton Army Bats Minion Horde Valkyrie Giant Skeleton
Giant Skeleton Minion Horde Valkyrie Skeleton Army
Minion Horde Giant Skeleton Bats Valkyrie Skeleton Army
Minion Horde Three Musketeers Skeleton Army
Bats Minion Horde Valkyrie Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Valkyrie Three Musketeers
Minion Horde Valkyrie Three Musketeers Skeleton Army
Skeleton Army Bats Minion Horde Valkyrie Three Musketeers Giant Skeleton
Bats Valkyrie Minion Horde Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Giant Skeleton
Minion Horde Giant Skeleton
Valkyrie Giant Skeleton
Minion Horde Valkyrie
Bats Minion Horde
Minion Horde
Bats Minion Horde Three Musketeers
Minion Horde Valkyrie
Three Musketeers
Minion Horde
Minion Horde Three Musketeers
Minion Horde Three Musketeers
Three Musketeers
Bats Minion Horde
Three Musketeers
Valkyrie
Minion Horde Giant Skeleton
Minion Horde
Valkyrie
Minion Horde
Bats Minion Horde
Bats Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Bats Skeleton Army
Three Musketeers
Minion Horde Valkyrie Three Musketeers
Giant Skeleton
Minion Horde Three Musketeers
Bats Minion Horde Giant Skeleton
Bats
Giant Skeleton

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