My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Princess Fisherman Inferno Dragon Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Miner Inferno Dragon
Giant Snowball
Bats Minions Witch Miner Inferno Dragon Lumberjack
Zap
Bats Minions Witch Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Bats Minions Witch
Royal Delivery
Bats Minions Valkyrie Wizard Witch Miner Inferno Dragon Lumberjack
Fireball
Minions Wizard Witch Inferno Dragon Lumberjack
Poison
Bats Minions Wizard Witch
Lightning
Valkyrie Wizard Witch Inferno Dragon Lumberjack
Rocket
Valkyrie Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Miner Valkyrie Inferno Dragon Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Minions Miner Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Minions Inferno Dragon Lumberjack
Minions
Miner Bats Valkyrie Inferno Dragon Lumberjack
Valkyrie
Bats Lumberjack Minions Wizard Witch
Wizard
Valkyrie Miner Lumberjack
Witch
Valkyrie Miner Lumberjack
Miner
Bats Minions Wizard Witch Inferno Dragon Lumberjack
Inferno Dragon
Bats Minions Miner
Lumberjack
Valkyrie Bats Minions Wizard Witch Miner

Defense Synergies 1 10

Bats
Minions Valkyrie Inferno Dragon Lumberjack
Minions
Valkyrie Bats Lumberjack
Valkyrie
Minions Bats Wizard Witch Lumberjack
Wizard
Valkyrie Lumberjack
Witch
Valkyrie Lumberjack
Miner
Inferno Dragon
Bats
Lumberjack
Bats Minions Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Inferno Dragon Lumberjack Bats Minions Valkyrie Witch
Witch Lumberjack Bats Minions Valkyrie Inferno Dragon
Witch Inferno Dragon Lumberjack Bats Minions Valkyrie
Valkyrie Lumberjack
Bats Minions Valkyrie Lumberjack
Bats Minions Inferno Dragon Wizard Witch
Valkyrie
Witch Inferno Dragon Minions Lumberjack
Valkyrie Miner Lumberjack
Bats Minions Valkyrie Witch Wizard Lumberjack
Minions Inferno Dragon Bats Wizard Witch
Lumberjack Bats Minions Valkyrie Wizard Witch
Valkyrie Wizard Bats Minions Witch Lumberjack
Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Bats Minions Valkyrie Witch Lumberjack
Bats Minions Valkyrie Wizard Witch Lumberjack
Valkyrie Wizard Witch Bats Minions Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Valkyrie Wizard Bats Minions Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch
Valkyrie Wizard Miner Inferno Dragon Lumberjack
Lumberjack Bats Minions Valkyrie Witch
Valkyrie Lumberjack Bats
Valkyrie Witch Inferno Dragon Lumberjack
Wizard Bats Minions Witch
Bats Minions Valkyrie Witch Lumberjack
Valkyrie Inferno Dragon Lumberjack
Bats Minions Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Bats Minions Valkyrie Witch Lumberjack
Valkyrie
Valkyrie Wizard Witch Lumberjack
Wizard Valkyrie Witch
Witch Bats Minions Valkyrie Inferno Dragon Lumberjack
Bats Minions Valkyrie Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Miner
Miner
Valkyrie
Wizard Valkyrie
Wizard Bats Minions Witch
Wizard Witch
Wizard
Miner Wizard
Bats Minions Lumberjack
Miner Valkyrie Wizard
Wizard
Miner
Minions
Wizard Witch
Wizard
Bats Minions
Wizard
Valkyrie Wizard Witch Miner
Minions
Wizard
Valkyrie Wizard Witch
Witch Inferno Dragon
Miner Wizard Witch
Wizard Witch Miner
Miner
Bats Wizard Witch
Bats Minions Wizard Witch
Wizard Miner
Wizard
Bats Minions Witch
Wizard Witch
Miner Valkyrie Wizard Lumberjack
Wizard
Bats Minions Witch
Bats Witch
Witch Miner

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