My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Giant Skeleton Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Giant Skeleton Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Giant Skeleton
Giant Snowball
Bats Minions Goblin Gang
Zap
Bats Minions Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Wizard Giant Skeleton Royal Ghost Magic Archer
The Log
Goblin Gang Giant Skeleton
Earthquake
Goblin Gang
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang Valkyrie Wizard Giant Skeleton Royal Ghost Magic Archer
Fireball
Minions Goblin Gang Wizard Magic Archer
Poison
Bats Minions Goblin Gang Wizard Magic Archer
Lightning
Valkyrie Wizard Magic Archer
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Gang Royal Ghost Valkyrie Magic Archer Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Goblin Gang Royal Ghost

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Minions
Minions
Bats Valkyrie Giant Skeleton
Goblin Gang
Valkyrie Giant Skeleton Royal Ghost
Valkyrie
Bats Minions Goblin Gang Wizard Giant Skeleton Royal Ghost Magic Archer
Wizard
Valkyrie Giant Skeleton Royal Ghost
Giant Skeleton
Bats Minions Goblin Gang Valkyrie Wizard Magic Archer
Royal Ghost
Goblin Gang Valkyrie Wizard Magic Archer
Magic Archer
Valkyrie Giant Skeleton Royal Ghost

Defense Synergies 1 12

Bats
Minions Valkyrie Giant Skeleton
Minions
Valkyrie Bats Giant Skeleton
Goblin Gang
Valkyrie Giant Skeleton Magic Archer
Valkyrie
Minions Bats Goblin Gang Wizard Magic Archer
Wizard
Valkyrie Giant Skeleton Royal Ghost
Giant Skeleton
Bats Minions Goblin Gang Wizard Magic Archer
Royal Ghost
Wizard
Magic Archer
Goblin Gang Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard Magic Archer
Bats Minions Goblin Gang Valkyrie
Goblin Gang Bats Minions Valkyrie Giant Skeleton
Bats Minions Goblin Gang Valkyrie
Valkyrie Giant Skeleton
Goblin Gang Bats Minions Valkyrie Royal Ghost Magic Archer
Bats Minions Goblin Gang Wizard Magic Archer
Valkyrie Giant Skeleton Magic Archer
Minions Goblin Gang
Goblin Gang Valkyrie Giant Skeleton Royal Ghost
Bats Minions Goblin Gang Valkyrie Wizard Giant Skeleton Royal Ghost Magic Archer
Minions Bats Goblin Gang Wizard Magic Archer
Bats Minions Goblin Gang Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Bats Minions Goblin Gang Royal Ghost Magic Archer
Goblin Gang
Goblin Gang
Wizard Bats Minions Goblin Gang Valkyrie
Bats Minions Goblin Gang Valkyrie Wizard Royal Ghost Magic Archer
Valkyrie Wizard Bats Minions Giant Skeleton Royal Ghost Magic Archer
Goblin Gang Valkyrie Wizard Royal Ghost Bats Minions Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Giant Skeleton Royal Ghost
Goblin Gang Valkyrie Wizard Royal Ghost Magic Archer
Goblin Gang Giant Skeleton Bats Minions Valkyrie
Goblin Gang Valkyrie Giant Skeleton Bats
Giant Skeleton Goblin Gang Valkyrie
Wizard Bats Minions Goblin Gang Magic Archer
Goblin Gang Bats Minions Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Bats Minions Valkyrie Magic Archer
Goblin Gang
Bats Minions Valkyrie Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Goblin Gang Valkyrie Wizard
Wizard Valkyrie Magic Archer
Goblin Gang Bats Minions Valkyrie Giant Skeleton Magic Archer
Bats Minions Valkyrie Wizard Giant Skeleton Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Giant Skeleton Royal Ghost
Royal Ghost Magic Archer
Giant Skeleton Magic Archer
Valkyrie Giant Skeleton
Wizard Valkyrie Magic Archer
Wizard Bats Minions Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Bats Minions Goblin Gang
Valkyrie Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Minions Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Wizard
Bats Minions
Wizard Magic Archer
Valkyrie Wizard Magic Archer
Minions Giant Skeleton Magic Archer
Wizard
Valkyrie Wizard Magic Archer
Wizard Royal Ghost Magic Archer
Wizard Magic Archer
Magic Archer
Bats Wizard Magic Archer
Bats Minions Wizard
Wizard Magic Archer
Magic Archer
Giant Skeleton
Wizard Magic Archer
Bats Minions Goblin Gang Magic Archer
Wizard Magic Archer
Goblin Gang Valkyrie Wizard Magic Archer
Wizard Magic Archer
Giant Skeleton
Bats Minions Goblin Gang Giant Skeleton Magic Archer
Bats Magic Archer
Giant Skeleton Royal Ghost Magic Archer

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