My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Giant Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant Balloon Miner
Giant Snowball
Bats Minions Balloon Miner
Zap
Bats Minions Firecracker Balloon
Barbarian Barrel
Firecracker Valkyrie Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Minions Firecracker
Royal Delivery
Bats Minions Firecracker Valkyrie Wizard Balloon Miner
Fireball
Minions Firecracker Wizard Balloon
Poison
Bats Minions Firecracker Wizard Balloon
Lightning
Valkyrie Wizard Balloon
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Firecracker Miner Valkyrie Giant Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Firecracker Miner

Attack Synergies 10 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Balloon Miner Minions Firecracker
Minions
Giant Miner Bats Firecracker Valkyrie Balloon
Firecracker
Miner Bats Minions Valkyrie Giant Balloon
Valkyrie
Bats Balloon Minions Firecracker Giant Wizard
Giant
Bats Minions Miner Firecracker Valkyrie Wizard Balloon
Wizard
Valkyrie Giant Balloon Miner
Balloon
Bats Valkyrie Miner Minions Firecracker Giant Wizard
Miner
Bats Minions Firecracker Giant Balloon Wizard

Defense Synergies 2 5

Bats
Minions Firecracker Valkyrie
Minions
Valkyrie Bats Firecracker
Firecracker
Valkyrie Bats Minions
Valkyrie
Minions Firecracker Bats Wizard
Giant
Wizard
Valkyrie
Balloon
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie Wizard
Bats Minions Firecracker Valkyrie
Bats Minions Valkyrie
Bats Minions Firecracker Valkyrie
Firecracker Valkyrie
Bats Minions Firecracker Valkyrie
Bats Minions Firecracker Wizard
Valkyrie
Minions
Firecracker Valkyrie Miner
Bats Minions Valkyrie Firecracker Wizard
Minions Bats Firecracker Wizard
Bats Minions Valkyrie Wizard
Valkyrie Wizard Bats Minions Firecracker
Wizard Bats Minions Firecracker Valkyrie
Bats Minions Firecracker Valkyrie Wizard
Valkyrie Wizard Bats Minions Firecracker
Valkyrie Wizard Bats Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Firecracker Valkyrie Wizard Miner
Bats Minions Valkyrie
Valkyrie Bats
Valkyrie
Firecracker Wizard Bats Minions
Bats Minions Valkyrie
Valkyrie
Bats Minions Firecracker Valkyrie
Bats Minions Valkyrie
Valkyrie
Valkyrie Wizard
Wizard Firecracker Valkyrie
Bats Minions Firecracker Valkyrie
Bats Minions Valkyrie Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Miner
Miner
Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Bats Minions
Firecracker Wizard
Firecracker Wizard
Miner Firecracker Wizard
Bats Minions
Firecracker Miner Valkyrie Wizard
Firecracker Wizard
Firecracker Miner
Minions Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Bats Minions
Firecracker Wizard
Firecracker Valkyrie Wizard Miner
Minions
Wizard
Firecracker Valkyrie Wizard
Firecracker Miner Wizard
Wizard Miner
Miner Firecracker
Bats Firecracker Wizard
Bats Minions Firecracker Wizard
Wizard Miner
Firecracker
Firecracker Wizard
Bats Minions
Firecracker Wizard
Miner Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Bats Minions Firecracker
Firecracker Bats
Firecracker Miner

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