My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Hunter Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Elixir Golem Balloon
Giant Snowball
Bats Minions Witch Balloon
Zap
Bats Minions Firecracker Witch Balloon
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Hunter Witch
The Log
Firecracker Elixir Golem Hunter Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Bats Minions Firecracker Witch
Royal Delivery
Bats Minions Firecracker Elixir Golem Valkyrie Hunter Witch Balloon
Fireball
Minions Firecracker Elixir Golem Hunter Witch Balloon
Poison
Bats Minions Firecracker Elixir Golem Hunter Witch Balloon
Lightning
Valkyrie Hunter Witch Balloon
Rocket
Valkyrie Hunter Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Firecracker Elixir Golem Valkyrie Hunter Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Firecracker Elixir Golem

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Minions Firecracker Elixir Golem
Minions
Bats Firecracker Elixir Golem Valkyrie Balloon
Firecracker
Elixir Golem Bats Minions Valkyrie Balloon
Elixir Golem
Firecracker Bats Minions Hunter Witch Balloon
Valkyrie
Bats Balloon Minions Firecracker Hunter Witch
Hunter
Elixir Golem Valkyrie Balloon
Witch
Elixir Golem Valkyrie
Balloon
Bats Valkyrie Minions Firecracker Elixir Golem Hunter

Defense Synergies 2 9

Bats
Minions Firecracker Valkyrie Hunter
Minions
Valkyrie Bats Firecracker Hunter
Firecracker
Valkyrie Bats Minions Hunter
Elixir Golem
Valkyrie
Minions Firecracker Bats Hunter Witch
Hunter
Bats Minions Firecracker Valkyrie
Witch
Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie
Hunter Bats Minions Firecracker Valkyrie Witch
Hunter Witch Bats Minions Valkyrie
Hunter Witch Bats Minions Firecracker Valkyrie
Firecracker Valkyrie
Bats Minions Firecracker Valkyrie Hunter
Bats Minions Hunter Firecracker Witch
Valkyrie
Hunter Witch Minions
Firecracker Valkyrie Hunter
Bats Minions Valkyrie Witch Firecracker Hunter
Minions Hunter Bats Firecracker Witch
Hunter Bats Minions Valkyrie Witch
Valkyrie Bats Minions Firecracker Hunter Witch
Hunter
Hunter
Bats Minions Firecracker Valkyrie Hunter Witch
Bats Minions Firecracker Valkyrie Hunter Witch
Valkyrie Hunter Witch Bats Minions Firecracker
Hunter
Valkyrie Bats Minions Firecracker Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Firecracker Valkyrie Hunter
Bats Minions Valkyrie Hunter Witch
Valkyrie Hunter Bats
Valkyrie Hunter Witch
Firecracker Bats Minions Hunter Witch
Bats Minions Valkyrie Hunter Witch
Valkyrie Hunter
Bats Minions Firecracker Valkyrie Witch
Witch
Bats Minions Valkyrie Hunter Witch
Valkyrie
Valkyrie Hunter Witch
Firecracker Valkyrie Witch
Witch Bats Minions Firecracker Valkyrie Hunter
Bats Minions Valkyrie Firecracker Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Bats Minions Hunter Witch
Firecracker Witch
Firecracker Hunter
Firecracker
Bats Minions
Firecracker Valkyrie
Firecracker
Firecracker Hunter
Minions Firecracker
Firecracker
Firecracker Hunter Witch
Firecracker
Bats Minions
Firecracker Hunter
Firecracker Valkyrie Witch
Minions
Firecracker Valkyrie Hunter Witch
Witch
Firecracker Hunter Witch
Witch
Firecracker
Bats Firecracker Hunter Witch
Bats Minions Firecracker Witch
Hunter
Firecracker
Firecracker
Bats Minions Witch
Firecracker Hunter Witch
Firecracker Valkyrie Hunter
Firecracker
Firecracker
Bats Minions Firecracker Witch
Firecracker Bats Witch
Firecracker Witch

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