My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Fire Spirit Bats Minions Barbarians Furnace
Zap
Fire Spirit Bats Minions Furnace
Barbarian Barrel
Fire Spirit Barbarians Furnace
The Log
Fire Spirit Barbarians Furnace
Earthquake
Barbarians Furnace
Arrows
Fire Spirit Bats Minions Furnace
Royal Delivery
Fire Spirit Bats Minions Barbarians
Fireball
Minions Barbarians Furnace
Poison
Bats Minions Barbarians Furnace
Lightning
Furnace
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Minions Fireball Furnace Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Minions

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Furnace
Bats
Minions
Minions
Bats
Barbarians
Fireball
The Log
Furnace
Fire Spirit
Rocket
The Log
Fireball

Defense Synergies 1 6

Fire Spirit
The Log
Bats
Minions The Log
Minions
Bats The Log
Barbarians
Furnace
Fireball
The Log
Furnace
Barbarians
Rocket
The Log
The Log
Fireball Fire Spirit Bats Minions Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Fireball The Log
Barbarians Bats Minions Furnace The Log
Barbarians Furnace Rocket Fire Spirit Bats Minions
Barbarians Bats Minions Furnace
Barbarians Fireball Rocket The Log
Fireball The Log Fire Spirit Bats Minions Furnace
Bats Minions Furnace Rocket Fire Spirit Fireball
Rocket Barbarians Fireball The Log
Barbarians Minions Furnace
Fire Spirit Barbarians
Bats Minions Barbarians Fireball Furnace The Log
Minions Bats Fireball Furnace
Barbarians Furnace Fire Spirit Bats Minions Fireball Rocket The Log
Fire Spirit Fireball Rocket Bats Minions Barbarians Furnace The Log
Barbarians Furnace
Barbarians Rocket Fireball Furnace The Log
Barbarians Bats Minions Fireball Furnace
Fire Spirit Fireball Bats Minions Barbarians Furnace The Log
Furnace The Log Fire Spirit Bats Minions Barbarians Fireball
Barbarians
Fire Spirit Bats Minions Barbarians Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace
Fireball Rocket The Log
Barbarians Bats Minions Furnace Rocket The Log
Rocket Bats Barbarians Fireball The Log
Barbarians
Fire Spirit Fireball Furnace Rocket Bats Minions
Rocket Bats Minions Barbarians Fireball Furnace
Barbarians
Rocket Bats Minions Barbarians Fireball The Log
Barbarians
Bats Minions Barbarians
Rocket Barbarians Fireball The Log
Barbarians Rocket Fireball
Barbarians Fireball Furnace
Barbarians Bats Minions Fireball Furnace Rocket The Log
Bats Minions Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball The Log
Rocket Fireball The Log
Barbarians Fireball Rocket The Log
Fireball Rocket Fire Spirit Furnace The Log
Fireball Fire Spirit Bats Minions Furnace Rocket
Fire Spirit Furnace The Log
Fireball The Log Fire Spirit
Fireball The Log
Rocket Fire Spirit Bats Minions Fireball
Rocket Fireball The Log
Fireball Fire Spirit Rocket
Rocket Fire Spirit Fireball The Log
Minions Fireball Rocket
Fireball Furnace The Log
Rocket Fireball Furnace The Log
Fireball Furnace Rocket The Log
Fireball Rocket
Bats Minions Rocket
Rocket Fire Spirit Fireball The Log
Rocket Fire Spirit Fireball The Log
Rocket Minions Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Barbarians Fireball The Log
The Log Fire Spirit Fireball Furnace
Fireball The Log
Fireball The Log
Fireball Rocket The Log
Fire Spirit Bats Fireball Furnace
Rocket Bats Minions Fireball
Fireball
Fireball Rocket The Log
Rocket Fireball
Rocket Fireball The Log
Fire Spirit Bats Minions Barbarians Fireball Rocket
Fireball Rocket Fire Spirit
The Log Fireball
Fireball Rocket
The Log Fireball
Rocket Fireball
Bats Minions Fireball Rocket The Log
Bats Fireball Rocket
Fireball Rocket The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: