My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Magic Archer Lumberjack Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Inferno Dragon Night Witch Graveyard Lava Hound
Giant Snowball
Bats Miner Inferno Dragon Lumberjack Night Witch Graveyard Lava Hound
Zap
Bats Inferno Dragon Night Witch Graveyard Lava Hound
Barbarian Barrel
Magic Archer Lumberjack Night Witch Graveyard
The Log
Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Bats Night Witch Graveyard Lava Hound
Royal Delivery
Bats Miner Inferno Dragon Magic Archer Lumberjack Night Witch Graveyard Lava Hound
Fireball
Inferno Dragon Magic Archer Lumberjack Night Witch Lava Hound
Poison
Bats Magic Archer Night Witch Graveyard Lava Hound
Lightning
Inferno Dragon Magic Archer Lumberjack Night Witch
Rocket
Inferno Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Inferno Dragon Magic Archer Lumberjack Night Witch Graveyard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Miner Inferno Dragon Magic Archer

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Lava Hound Inferno Dragon Lumberjack Graveyard
Miner
Bats Lava Hound Inferno Dragon Magic Archer Lumberjack Graveyard
Inferno Dragon
Lava Hound Bats Miner
Magic Archer
Miner Lumberjack Lava Hound
Lumberjack
Bats Miner Magic Archer Night Witch Graveyard Lava Hound
Night Witch
Lumberjack Graveyard Lava Hound
Graveyard
Bats Miner Lumberjack Night Witch Lava Hound
Lava Hound
Bats Miner Inferno Dragon Magic Archer Lumberjack Night Witch Graveyard

Defense Synergies 0 4

Bats
Inferno Dragon Lumberjack
Miner
Inferno Dragon
Bats
Magic Archer
Lumberjack Night Witch
Lumberjack
Bats Magic Archer
Night Witch
Magic Archer
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Inferno Dragon Lumberjack Bats Night Witch
Lumberjack Bats Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Bats
Lumberjack
Bats Magic Archer Lumberjack Night Witch
Bats Inferno Dragon Magic Archer Night Witch
Magic Archer
Inferno Dragon Lumberjack Night Witch
Miner Lumberjack Night Witch
Bats Magic Archer Lumberjack Night Witch
Inferno Dragon Bats Magic Archer Night Witch
Lumberjack Night Witch Bats
Bats Magic Archer Lumberjack Night Witch
Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bats Lumberjack Night Witch
Bats Magic Archer Lumberjack Night Witch
Bats Inferno Dragon Magic Archer Lumberjack
Inferno Dragon Lumberjack
Bats Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Miner Inferno Dragon Magic Archer Lumberjack
Lumberjack Bats
Lumberjack Bats Night Witch
Inferno Dragon Lumberjack Night Witch
Bats Magic Archer
Bats Lumberjack Night Witch
Inferno Dragon Lumberjack
Bats Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Bats Lumberjack
Lumberjack Night Witch
Magic Archer
Bats Inferno Dragon Magic Archer Lumberjack Night Witch
Bats Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Miner Magic Archer
Miner Magic Archer
Magic Archer
Bats Magic Archer
Magic Archer
Magic Archer
Miner
Bats Lumberjack Night Witch
Miner Magic Archer
Magic Archer
Miner Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Bats Night Witch
Magic Archer
Miner Magic Archer
Magic Archer Night Witch
Magic Archer
Inferno Dragon
Miner Magic Archer
Miner Magic Archer
Miner Magic Archer
Bats Magic Archer Night Witch
Bats
Night Witch
Miner Magic Archer Night Witch
Magic Archer
Magic Archer
Bats Magic Archer Night Witch
Magic Archer
Miner Magic Archer Lumberjack
Magic Archer
Bats Magic Archer
Bats Magic Archer
Miner Magic Archer

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