My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Electro Wizard Magic Archer Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Magic Archer Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Magic Archer Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
Wizard Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard Magic Archer Boss Bandit
Fireball
Wizard Electro Wizard Magic Archer Boss Bandit
Poison
Bats Wizard Electro Wizard Magic Archer Boss Bandit
Lightning
Mini P.E.K.K.A Wizard Electro Wizard Magic Archer Boss Bandit
Rocket
Wizard Magic Archer Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mini P.E.K.K.A Electro Wizard Magic Archer Wizard Boss Bandit P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Mini P.E.K.K.A Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Bats Wizard The Log Electro Wizard Magic Archer
Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Electro Wizard Magic Archer Bats Wizard The Log
The Log
Mini P.E.K.K.A P.E.K.K.A Magic Archer
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Mini P.E.K.K.A The Log Electro Wizard
Boss Bandit

Defense Synergies 3 13

Bats
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Bats Wizard Magic Archer
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Bats Wizard Electro Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Bats Wizard Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A Bats Wizard P.E.K.K.A The Log Magic Archer
Magic Archer
Mini P.E.K.K.A The Log Electro Wizard
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Bats Electro Wizard Magic Archer
Bats Electro Wizard Wizard Magic Archer
P.E.K.K.A The Log Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Electro Wizard
Bats Electro Wizard Wizard The Log Magic Archer
Bats Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats Wizard The Log Electro Wizard
Wizard Bats Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Wizard Bats Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Bats Wizard The Log Electro Wizard Magic Archer
Wizard The Log Bats Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Bats Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard The Log Magic Archer
P.E.K.K.A Bats Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats The Log Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Wizard Bats Electro Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Wizard
Wizard Magic Archer
Electro Wizard Bats Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer
Bats Mini P.E.K.K.A Wizard P.E.K.K.A The Log Electro Wizard Magic Archer
Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
The Log
Wizard The Log Magic Archer
Wizard Bats Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Bats Mini P.E.K.K.A Electro Wizard
Wizard The Log Electro Wizard Magic Archer
Wizard Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Electro Wizard Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
The Log
The Log Wizard Magic Archer
The Log Wizard Electro Wizard Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Bats Wizard Electro Wizard Magic Archer
Electro Wizard Bats Wizard
Mini P.E.K.K.A
Wizard The Log Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
Wizard The Log Magic Archer
Electro Wizard Bats Magic Archer
Wizard Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A Wizard Electro Wizard Magic Archer
The Log Wizard Magic Archer
P.E.K.K.A
Bats The Log Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer
P.E.K.K.A
Wizard

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