My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Firecracker Bomb Tower
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Bomb Tower Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Bomb Tower Hog Rider
Poison
Bats Firecracker Bomb Tower
Lightning
Mini P.E.K.K.A Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Earthquake Mini P.E.K.K.A Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Firecracker Mini P.E.K.K.A
Firecracker
Hog Rider Bats Earthquake Mini P.E.K.K.A
Earthquake
Hog Rider Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Bats Firecracker Earthquake Hog Rider The Log
Bomb Tower
Hog Rider
Bats Firecracker Earthquake The Log Mini P.E.K.K.A
The Log
Hog Rider Earthquake Mini P.E.K.K.A

Defense Synergies 3 18

Skeletons
Bats Firecracker Earthquake Mini P.E.K.K.A Bomb Tower The Log
Bats
Skeletons Firecracker Earthquake Mini P.E.K.K.A Bomb Tower The Log
Firecracker
The Log Skeletons Bats Earthquake Mini P.E.K.K.A Bomb Tower
Earthquake
Skeletons Bats Firecracker Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A
The Log Skeletons Bats Firecracker Earthquake Bomb Tower
Bomb Tower
The Log Skeletons Bats Firecracker Earthquake Mini P.E.K.K.A
Hog Rider
The Log
Firecracker Mini P.E.K.K.A Bomb Tower Skeletons Bats Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log
Mini P.E.K.K.A Bomb Tower Skeletons Bats Firecracker The Log
Mini P.E.K.K.A Bomb Tower Skeletons Bats
Mini P.E.K.K.A Bomb Tower Skeletons Bats Firecracker
Firecracker Earthquake Mini P.E.K.K.A Bomb Tower The Log
The Log Skeletons Bats Firecracker Earthquake Bomb Tower
Bats Firecracker Bomb Tower
Earthquake Bomb Tower The Log
Mini P.E.K.K.A Skeletons Bomb Tower
Skeletons Firecracker Mini P.E.K.K.A
Bats Skeletons Firecracker Earthquake Bomb Tower The Log
Bats Firecracker
Mini P.E.K.K.A Bomb Tower Skeletons Bats Earthquake The Log
Bomb Tower Bats Firecracker Earthquake Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bomb Tower
Bomb Tower Mini P.E.K.K.A The Log
Bomb Tower Skeletons Bats Firecracker Mini P.E.K.K.A
Bomb Tower Bats Firecracker The Log
Earthquake Bomb Tower The Log Bats Firecracker
Mini P.E.K.K.A Bomb Tower
Bats Firecracker Earthquake Mini P.E.K.K.A Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Firecracker Mini P.E.K.K.A Bomb Tower The Log
Skeletons Bats Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A Bats The Log
Skeletons Mini P.E.K.K.A
Firecracker Skeletons Bats Bomb Tower
Mini P.E.K.K.A Skeletons Bats Bomb Tower
Mini P.E.K.K.A Bomb Tower
Skeletons Bats Firecracker Mini P.E.K.K.A Bomb Tower The Log
Skeletons
Bats Mini P.E.K.K.A Bomb Tower
The Log
Mini P.E.K.K.A Skeletons Bomb Tower
Firecracker Bomb Tower
Skeletons Bats Firecracker Mini P.E.K.K.A Bomb Tower The Log
Bats Firecracker Earthquake Mini P.E.K.K.A Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Bats
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Bats Mini P.E.K.K.A
Firecracker Earthquake The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Bats Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
Mini P.E.K.K.A
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Bats
Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker Earthquake
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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