My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Hut Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Night Witch
Giant Snowball
Bats Goblin Gang Goblin Hut Miner Night Witch
Zap
Bats Goblin Gang Goblin Hut Night Witch
Barbarian Barrel
Goblin Gang Goblin Hut Night Witch
The Log
Goblin Gang Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Bats Goblin Gang Goblin Hut Night Witch
Royal Delivery
Bats Goblin Gang Goblin Hut P.E.K.K.A Miner Night Witch
Fireball
Goblin Gang Goblin Hut Night Witch
Poison
Bats Goblin Gang Goblin Hut Night Witch
Lightning
Goblin Hut Night Witch
Rocket
Goblin Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Miner Fireball Night Witch Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Miner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner P.E.K.K.A
Goblin Gang
Miner Goblin Hut P.E.K.K.A
Fireball
The Log Miner
Goblin Hut
Goblin Gang The Log Miner
P.E.K.K.A
Bats Goblin Gang The Log Night Witch
The Log
Fireball Goblin Hut P.E.K.K.A Miner
Miner
Bats Goblin Gang Fireball Goblin Hut The Log
Night Witch
P.E.K.K.A

Defense Synergies 2 10

Bats
P.E.K.K.A The Log
Goblin Gang
Goblin Hut P.E.K.K.A The Log Miner
Fireball
The Log Goblin Hut Miner
Goblin Hut
Goblin Gang Fireball
P.E.K.K.A
The Log Bats Goblin Gang
The Log
Fireball P.E.K.K.A Bats Goblin Gang Miner Night Witch
Miner
Goblin Gang Fireball The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut The Log
P.E.K.K.A Bats Goblin Gang Goblin Hut The Log Night Witch
Goblin Gang Goblin Hut P.E.K.K.A Bats Night Witch
Goblin Hut P.E.K.K.A Night Witch Bats Goblin Gang
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Bats Night Witch
Bats Goblin Gang Fireball Goblin Hut Night Witch
Fireball P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Goblin Hut Night Witch
Goblin Gang Miner Night Witch
Bats Goblin Gang Fireball Goblin Hut The Log Night Witch
Bats Goblin Gang Fireball Goblin Hut Night Witch
Goblin Hut P.E.K.K.A Night Witch Bats Goblin Gang Fireball The Log
Fireball Bats Goblin Gang Goblin Hut P.E.K.K.A The Log Night Witch
P.E.K.K.A Goblin Gang Goblin Hut
Goblin Gang Fireball Goblin Hut P.E.K.K.A The Log
Bats Goblin Gang Fireball Goblin Hut P.E.K.K.A Night Witch
Fireball Bats Goblin Gang Goblin Hut The Log Night Witch
The Log Bats Fireball Goblin Hut
P.E.K.K.A Goblin Hut
Goblin Gang Bats Fireball P.E.K.K.A The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Goblin Hut P.E.K.K.A
Fireball Goblin Gang The Log Miner
Goblin Gang P.E.K.K.A Bats Goblin Hut The Log
Goblin Gang P.E.K.K.A Bats Fireball The Log Night Witch
P.E.K.K.A Goblin Gang Goblin Hut Night Witch
Fireball Bats Goblin Gang Goblin Hut
Goblin Gang P.E.K.K.A Bats Fireball Goblin Hut Night Witch
P.E.K.K.A
P.E.K.K.A Bats Fireball Goblin Hut The Log
P.E.K.K.A Goblin Gang Goblin Hut
P.E.K.K.A Bats Goblin Hut
P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Fireball Night Witch
Fireball
Goblin Gang Goblin Hut Bats Fireball P.E.K.K.A The Log Night Witch
Bats Fireball Goblin Hut P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball Goblin Hut The Log Miner
Fireball The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log Miner
Bats Goblin Gang Fireball Night Witch
Miner Fireball The Log
Fireball
Fireball Goblin Hut The Log Miner
Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball
Bats Night Witch
Fireball The Log
Fireball The Log Miner
Fireball The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Bats Fireball Night Witch
Bats Fireball Goblin Hut
Fireball Night Witch
Fireball The Log Miner Night Witch
Fireball
P.E.K.K.A
Fireball The Log
Bats Goblin Gang Fireball Goblin Hut Night Witch
Fireball
The Log Fireball
Fireball Miner Goblin Gang
The Log Fireball
Fireball
P.E.K.K.A
Bats Goblin Gang Fireball The Log
Bats Fireball
Fireball The Log Miner

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