My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Prince
Giant Snowball
Bats Goblin Gang Goblin Barrel Baby Dragon
Zap
Bats Goblin Gang Goblin Barrel Prince
Barbarian Barrel
Goblin Gang Valkyrie Goblin Barrel
The Log
Goblin Gang Goblin Barrel Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Valkyrie Goblin Barrel Baby Dragon Prince
Fireball
Goblin Gang Goblin Barrel Baby Dragon
Poison
Bats Goblin Gang
Lightning
Valkyrie Baby Dragon Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Goblin Barrel Valkyrie Baby Dragon Poison Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Goblin Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Goblin Barrel Baby Dragon Prince
Goblin Gang
Goblin Barrel Valkyrie Baby Dragon Prince
Valkyrie
Bats Goblin Barrel Prince Goblin Gang Baby Dragon
Goblin Barrel
Goblin Gang Valkyrie Prince Bats Baby Dragon
Baby Dragon
Bats Goblin Gang Valkyrie Goblin Barrel Poison Prince
Poison
Baby Dragon Prince The Log
Prince
Valkyrie Goblin Barrel Bats Goblin Gang Baby Dragon Poison The Log
The Log
Poison Prince

Defense Synergies 1 13

Bats
Valkyrie Baby Dragon Prince The Log
Goblin Gang
Valkyrie Prince The Log
Valkyrie
Bats Goblin Gang Baby Dragon Prince The Log
Goblin Barrel
Baby Dragon
Bats Valkyrie Prince The Log
Poison
The Log
Prince
The Log Bats Goblin Gang Valkyrie Baby Dragon
The Log
Prince Bats Goblin Gang Valkyrie Baby Dragon Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log
Bats Goblin Gang Valkyrie Prince The Log
Goblin Gang Prince Bats Valkyrie
Prince Bats Goblin Gang Valkyrie
Valkyrie Poison Prince The Log
Goblin Gang The Log Bats Valkyrie Baby Dragon
Bats Goblin Gang Baby Dragon Poison
Valkyrie Baby Dragon Poison The Log
Goblin Gang Prince
Goblin Gang Valkyrie Prince
Bats Goblin Gang Valkyrie Poison Baby Dragon The Log
Bats Goblin Gang Baby Dragon Poison
Prince Bats Goblin Gang Valkyrie The Log
Valkyrie Bats Goblin Gang Baby Dragon Poison Prince The Log
Goblin Gang Prince
Goblin Gang Prince The Log
Bats Goblin Gang Valkyrie Poison Prince
Bats Goblin Gang Valkyrie Baby Dragon Prince The Log
Valkyrie Baby Dragon Poison The Log Bats
Prince
Goblin Gang Valkyrie Bats Baby Dragon Poison Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Prince
Poison Goblin Gang Valkyrie Baby Dragon Prince The Log
Goblin Gang Bats Valkyrie Prince The Log
Goblin Gang Valkyrie Prince Bats The Log
Goblin Gang Valkyrie Prince
Poison Bats Goblin Gang Baby Dragon
Goblin Gang Prince Bats Valkyrie
Valkyrie Prince
Bats Valkyrie Baby Dragon Poison Prince The Log
Goblin Gang
Bats Valkyrie Prince
Valkyrie Poison Prince The Log
Prince Goblin Gang Valkyrie
Valkyrie Baby Dragon
Goblin Gang Bats Valkyrie Baby Dragon Poison Prince The Log
Bats Valkyrie Poison Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Baby Dragon The Log
Poison Baby Dragon The Log
Baby Dragon Poison The Log
Valkyrie Poison Prince The Log
Poison Valkyrie Baby Dragon The Log
Poison Bats Baby Dragon
Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log
Bats Goblin Gang Poison Prince
Poison Valkyrie Prince The Log
Poison Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison Prince The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
Bats
Baby Dragon Poison Prince The Log
Valkyrie Baby Dragon Poison The Log
Baby Dragon Poison Prince The Log
Poison
Prince The Log
Baby Dragon Poison The Log
Poison The Log Valkyrie Baby Dragon
Poison The Log Baby Dragon
Baby Dragon Poison Prince The Log
Poison Baby Dragon The Log
Poison Bats Baby Dragon
Bats Poison
Poison The Log
Poison
Prince
Poison The Log
Bats Goblin Gang Prince
Poison Baby Dragon
The Log
Poison Goblin Gang Valkyrie Baby Dragon Prince
The Log Baby Dragon Poison
Poison
Prince
Bats Goblin Gang Baby Dragon Poison The Log
Bats Poison
Poison Baby Dragon Prince The Log

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