My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Knight Elite Barbarians Valkyrie Wizard Witch
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Elite Barbarians Valkyrie Wizard Witch
Fireball
Elite Barbarians Wizard Witch
Poison
Bats Wizard Witch
Lightning
Knight Elite Barbarians Valkyrie Wizard Witch
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Rage Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Valkyrie Poison Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Knight Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Elite Barbarians Rage
Knight
Bats Elite Barbarians Wizard Poison Witch
Elite Barbarians
Valkyrie Rage Bats Knight Wizard
Valkyrie
Bats Elite Barbarians Wizard Witch
Wizard
Knight Elite Barbarians Valkyrie Rage
Rage
Elite Barbarians Witch Bats Wizard
Poison
Knight
Witch
Rage Knight Valkyrie

Defense Synergies 2 7

Bats
Knight Valkyrie
Knight
Bats Wizard Poison Witch
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Bats Wizard Witch
Wizard
Knight Elite Barbarians Valkyrie
Rage
Poison
Knight
Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Elite Barbarians Bats Knight Valkyrie Witch
Witch Bats Knight Elite Barbarians Valkyrie
Elite Barbarians Witch Bats Knight Valkyrie
Elite Barbarians Valkyrie Poison
Bats Valkyrie
Bats Wizard Poison Witch
Valkyrie Poison
Witch Elite Barbarians
Knight Elite Barbarians Valkyrie
Bats Valkyrie Poison Witch Knight Wizard
Bats Wizard Poison Witch
Bats Knight Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Bats Poison Witch
Elite Barbarians Knight
Elite Barbarians
Wizard Bats Knight Elite Barbarians Valkyrie Poison Witch
Bats Knight Elite Barbarians Valkyrie Wizard Witch
Valkyrie Wizard Poison Witch Bats Knight
Elite Barbarians
Valkyrie Wizard Bats Knight Elite Barbarians Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Elite Barbarians Witch
Poison Knight Elite Barbarians Valkyrie Wizard
Bats Knight Elite Barbarians Valkyrie Witch
Valkyrie Bats Knight Elite Barbarians
Knight Elite Barbarians Valkyrie Witch
Wizard Poison Bats Witch
Bats Knight Elite Barbarians Valkyrie Witch
Knight Elite Barbarians Valkyrie
Bats Knight Elite Barbarians Valkyrie Poison Witch
Witch
Bats Knight Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie Poison
Elite Barbarians Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch
Elite Barbarians Witch Bats Knight Valkyrie Poison
Bats Valkyrie Poison Elite Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Valkyrie
Poison
Poison
Knight Valkyrie Poison
Wizard Poison Valkyrie
Wizard Poison Bats Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard
Bats Elite Barbarians Poison
Poison Knight Valkyrie Wizard
Poison Wizard
Poison Knight Elite Barbarians
Poison
Elite Barbarians Poison
Wizard Poison Witch
Wizard Poison
Poison
Bats
Wizard Poison
Valkyrie Wizard Poison Witch
Poison
Wizard Poison
Poison
Poison Valkyrie Wizard Witch
Witch
Poison Wizard Witch
Wizard Poison Witch
Poison
Elite Barbarians Poison Bats Wizard Witch
Bats Wizard Poison Witch
Elite Barbarians
Poison Wizard
Poison
Wizard Poison
Bats Witch
Poison Wizard Witch
Poison Knight Valkyrie Wizard
Wizard Poison
Poison
Elite Barbarians
Bats Elite Barbarians Poison Witch
Bats Poison Witch
Poison Witch

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