My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Ice Wizard Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Miner
Zap
Bats
Barbarian Barrel
Knight Valkyrie Ice Wizard Electro Wizard Magic Archer
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Valkyrie Miner Ice Wizard Electro Wizard Magic Archer
Fireball
Ice Wizard Electro Wizard Magic Archer
Poison
Bats Ice Wizard Electro Wizard Magic Archer
Lightning
Knight Valkyrie Ice Wizard Electro Wizard Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Miner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Miner Ice Wizard Valkyrie Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Miner Ice Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Miner Mega Knight
Knight
Bats Miner Ice Wizard Electro Wizard Magic Archer
Valkyrie
Bats Electro Wizard Magic Archer
Miner
Bats Knight Electro Wizard Magic Archer Mega Knight
Ice Wizard
Knight
Electro Wizard
Knight Valkyrie Miner Magic Archer Mega Knight
Magic Archer
Knight Valkyrie Miner Electro Wizard Mega Knight
Mega Knight
Bats Miner Electro Wizard Magic Archer

Defense Synergies 4 12

Bats
Knight Valkyrie Ice Wizard Electro Wizard Mega Knight
Knight
Bats Ice Wizard Electro Wizard Magic Archer
Valkyrie
Bats Ice Wizard Electro Wizard Magic Archer
Miner
Mega Knight
Ice Wizard
Knight Bats Valkyrie Mega Knight
Electro Wizard
Knight Bats Valkyrie Magic Archer Mega Knight
Magic Archer
Knight Valkyrie Electro Wizard Mega Knight
Mega Knight
Bats Miner Ice Wizard Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Electro Wizard Magic Archer
Bats Knight Valkyrie Ice Wizard Electro Wizard Mega Knight
Mega Knight Bats Knight Valkyrie Ice Wizard Electro Wizard
Bats Knight Valkyrie Ice Wizard Electro Wizard Mega Knight
Valkyrie Mega Knight
Bats Valkyrie Ice Wizard Electro Wizard Magic Archer Mega Knight
Bats Electro Wizard Ice Wizard Magic Archer
Valkyrie Electro Wizard Magic Archer Mega Knight
Ice Wizard
Knight Valkyrie Miner Ice Wizard Electro Wizard Mega Knight
Bats Valkyrie Ice Wizard Electro Wizard Knight Magic Archer Mega Knight
Bats Ice Wizard Electro Wizard Magic Archer
Mega Knight Bats Knight Valkyrie Ice Wizard Electro Wizard
Valkyrie Mega Knight Bats Electro Wizard Magic Archer
Knight Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Bats Knight Valkyrie Electro Wizard
Mega Knight Bats Knight Valkyrie Ice Wizard Electro Wizard Magic Archer
Valkyrie Bats Knight Ice Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard
Valkyrie Mega Knight Bats Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Electro Wizard
Electro Wizard Knight Valkyrie Miner Magic Archer Mega Knight
Mega Knight Bats Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Knight Electro Wizard
Knight Valkyrie Mega Knight
Bats Ice Wizard Electro Wizard Magic Archer
Bats Knight Valkyrie Ice Wizard Electro Wizard
Mega Knight Knight Valkyrie
Electro Wizard Mega Knight Bats Knight Valkyrie Magic Archer
Mega Knight Bats Knight Valkyrie
Mega Knight Valkyrie Electro Wizard
Mega Knight Knight Valkyrie
Valkyrie Magic Archer Mega Knight
Electro Wizard Bats Knight Valkyrie Magic Archer
Bats Valkyrie Mega Knight Ice Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Valkyrie
Miner Ice Wizard Electro Wizard Magic Archer
Miner Magic Archer
Knight Valkyrie
Valkyrie Magic Archer Mega Knight
Bats Ice Wizard Magic Archer
Magic Archer
Ice Wizard Magic Archer
Miner
Bats Electro Wizard
Miner Knight Valkyrie Electro Wizard Magic Archer
Magic Archer
Knight Miner Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Bats
Electro Wizard Magic Archer Mega Knight
Valkyrie Miner Magic Archer Mega Knight
Magic Archer Mega Knight
Valkyrie Ice Wizard Magic Archer Mega Knight
Miner Ice Wizard Electro Wizard Magic Archer
Miner Magic Archer Mega Knight
Miner Magic Archer
Bats Ice Wizard Electro Wizard Magic Archer
Electro Wizard Bats
Miner Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Bats Magic Archer
Ice Wizard Electro Wizard Magic Archer
Miner Knight Valkyrie Electro Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Bats Electro Wizard Magic Archer
Bats Electro Wizard Magic Archer
Miner Electro Wizard Magic Archer Mega Knight

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