My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Dart Goblin Hog Rider Furnace Skeleton Army
Zap
Bats Dart Goblin Furnace Skeleton Army
Barbarian Barrel
Knight Tesla Dart Goblin Furnace Skeleton Army
The Log
Dart Goblin Hog Rider Furnace Skeleton Army
Earthquake
Tesla Hog Rider Furnace Skeleton Army
Arrows
Bats Dart Goblin Furnace Skeleton Army
Royal Delivery
Bats Knight Dart Goblin Hog Rider Skeleton Army
Fireball
Tesla Dart Goblin Hog Rider Furnace Skeleton Army
Poison
Bats Dart Goblin Furnace Skeleton Army
Lightning
Knight Tesla Furnace
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Dart Goblin Skeleton Army Tesla Fireball Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Dart Goblin Skeleton Army

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider
Knight
Bats Dart Goblin Hog Rider Fireball Furnace
Tesla
Dart Goblin
Knight Hog Rider
Fireball
Hog Rider Knight
Hog Rider
Bats Knight Fireball Dart Goblin Furnace
Furnace
Knight Hog Rider
Skeleton Army

Defense Synergies 3 11

Bats
Knight Tesla Dart Goblin
Knight
Bats Tesla Dart Goblin Fireball Furnace Skeleton Army
Tesla
Knight Bats Dart Goblin Fireball Skeleton Army
Dart Goblin
Knight Bats Tesla Furnace Skeleton Army
Fireball
Knight Tesla
Hog Rider
Furnace
Knight Dart Goblin Skeleton Army
Skeleton Army
Knight Tesla Dart Goblin Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Dart Goblin Fireball
Skeleton Army Bats Knight Tesla Dart Goblin Furnace
Tesla Furnace Skeleton Army Bats Knight Dart Goblin
Tesla Skeleton Army Bats Knight Dart Goblin Furnace
Fireball Skeleton Army
Fireball Skeleton Army Bats Tesla Dart Goblin Furnace
Bats Tesla Dart Goblin Furnace Fireball
Tesla Dart Goblin Fireball
Tesla Furnace Skeleton Army
Knight Skeleton Army Tesla Dart Goblin
Bats Dart Goblin Skeleton Army Knight Tesla Fireball Furnace
Tesla Bats Dart Goblin Fireball Furnace
Tesla Furnace Skeleton Army Bats Knight Fireball
Fireball Skeleton Army Bats Tesla Dart Goblin Furnace
Skeleton Army Knight Tesla Furnace
Skeleton Army Tesla Fireball Furnace
Tesla Bats Knight Fireball Furnace Skeleton Army
Tesla Fireball Bats Knight Dart Goblin Furnace Skeleton Army
Furnace Bats Knight Tesla Dart Goblin Fireball
Tesla Dart Goblin
Skeleton Army Bats Knight Tesla Dart Goblin Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Fireball Furnace
Fireball Knight Tesla
Skeleton Army Bats Knight Furnace
Skeleton Army Bats Knight Tesla Fireball
Knight Tesla Skeleton Army
Fireball Furnace Bats Tesla Dart Goblin
Skeleton Army Bats Knight Tesla Dart Goblin Fireball Furnace
Knight Tesla Skeleton Army
Bats Knight Fireball Skeleton Army
Tesla Dart Goblin Skeleton Army
Bats Knight Tesla Dart Goblin
Skeleton Army Fireball
Skeleton Army Knight Tesla Fireball
Tesla Dart Goblin Fireball Furnace Skeleton Army
Tesla Skeleton Army Bats Knight Dart Goblin Fireball Furnace
Bats Tesla Dart Goblin Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Knight Dart Goblin Fireball
Fireball Furnace
Fireball Bats Dart Goblin Furnace
Dart Goblin Furnace
Fireball Dart Goblin
Fireball Dart Goblin
Bats Fireball
Knight Dart Goblin Fireball
Fireball Dart Goblin
Knight Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Furnace
Dart Goblin Fireball Furnace
Dart Goblin Fireball Furnace
Fireball
Bats
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fireball
Fireball
Fireball Furnace
Fireball Dart Goblin
Fireball
Fireball Dart Goblin
Bats Dart Goblin Fireball Furnace
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Fireball
Fireball
Bats Dart Goblin Fireball Skeleton Army
Fireball Dart Goblin
Fireball
Fireball Knight Dart Goblin
Dart Goblin Fireball
Fireball
Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball

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