My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Goblin Barrel Skeleton Army
Giant Snowball
Bats Skeleton Barrel Dart Goblin Goblin Barrel Skeleton Army
Zap
Bats Skeleton Barrel Firecracker Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Skeleton Barrel Firecracker Dart Goblin Goblin Barrel Skeleton Army
The Log
Skeleton Barrel Firecracker Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Bats Skeleton Barrel Firecracker Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Bats Knight Skeleton Barrel Firecracker Dart Goblin Goblin Barrel Skeleton Army
Fireball
Skeleton Barrel Firecracker Dart Goblin Goblin Barrel Skeleton Army
Poison
Bats Skeleton Barrel Firecracker Dart Goblin Skeleton Army
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Skeleton Barrel Firecracker Dart Goblin Goblin Barrel Skeleton Army Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Skeleton Barrel Firecracker

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Mega Knight Firecracker Goblin Barrel
Knight
Bats Skeleton Barrel Firecracker Dart Goblin Goblin Barrel
Skeleton Barrel
Bats Knight Firecracker Goblin Barrel Dart Goblin Mega Knight
Firecracker
Knight Skeleton Barrel Bats Dart Goblin Goblin Barrel Mega Knight
Dart Goblin
Knight Goblin Barrel Skeleton Barrel Firecracker Mega Knight
Goblin Barrel
Knight Skeleton Barrel Dart Goblin Bats Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Mega Knight
Bats Skeleton Barrel Firecracker Dart Goblin Goblin Barrel

Defense Synergies 3 11

Bats
Knight Firecracker Dart Goblin Mega Knight
Knight
Bats Firecracker Dart Goblin Skeleton Army
Skeleton Barrel
Dart Goblin Mega Knight
Firecracker
Knight Bats Dart Goblin Skeleton Army Mega Knight
Dart Goblin
Knight Bats Skeleton Barrel Firecracker Skeleton Army Mega Knight
Goblin Barrel
Skeleton Army
Knight Firecracker Dart Goblin
Mega Knight
Bats Skeleton Barrel Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker Dart Goblin
Skeleton Army Bats Knight Firecracker Dart Goblin Mega Knight
Skeleton Army Mega Knight Bats Knight Dart Goblin
Skeleton Army Bats Knight Firecracker Dart Goblin Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Dart Goblin Mega Knight
Bats Dart Goblin Firecracker
Skeleton Barrel Dart Goblin Mega Knight
Skeleton Army
Knight Skeleton Army Firecracker Dart Goblin Mega Knight
Bats Dart Goblin Skeleton Army Knight Firecracker Mega Knight
Bats Firecracker Dart Goblin
Skeleton Army Mega Knight Bats Knight
Skeleton Army Mega Knight Bats Firecracker Dart Goblin
Skeleton Army Knight Mega Knight
Skeleton Army Mega Knight
Mega Knight Bats Knight Firecracker Skeleton Army
Mega Knight Bats Knight Firecracker Dart Goblin Skeleton Army
Bats Knight Firecracker Dart Goblin Mega Knight
Dart Goblin
Skeleton Army Mega Knight Bats Knight Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight
Knight Skeleton Barrel Firecracker Mega Knight
Skeleton Army Mega Knight Bats Knight
Skeleton Army Mega Knight Bats Knight
Knight Skeleton Army Mega Knight
Firecracker Bats Skeleton Barrel Dart Goblin
Skeleton Army Bats Knight Dart Goblin
Mega Knight Knight Skeleton Army
Mega Knight Bats Knight Firecracker Skeleton Army
Dart Goblin Skeleton Army
Mega Knight Bats Knight Dart Goblin
Skeleton Army Mega Knight
Skeleton Army Mega Knight Knight
Firecracker Dart Goblin Skeleton Army Mega Knight
Skeleton Army Bats Knight Firecracker Dart Goblin
Bats Mega Knight Firecracker Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker Dart Goblin
Firecracker Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Knight Skeleton Barrel Firecracker Dart Goblin
Firecracker Mega Knight
Firecracker Bats Skeleton Barrel Dart Goblin
Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Bats
Firecracker Knight Skeleton Barrel Dart Goblin
Firecracker Dart Goblin
Knight Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin
Skeleton Barrel Firecracker Dart Goblin Mega Knight
Bats
Skeleton Barrel Firecracker Dart Goblin Mega Knight
Skeleton Barrel Firecracker Dart Goblin Mega Knight
Mega Knight
Skeleton Barrel
Firecracker Mega Knight
Firecracker Skeleton Barrel Dart Goblin
Skeleton Barrel Mega Knight
Skeleton Barrel Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Bats Skeleton Barrel Firecracker Dart Goblin
Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Barrel Bats Dart Goblin Skeleton Army
Firecracker Dart Goblin
Knight Firecracker Dart Goblin Mega Knight
Skeleton Barrel Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Bats Firecracker Dart Goblin
Firecracker Bats Dart Goblin
Skeleton Barrel Firecracker Dart Goblin Mega Knight

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