My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Dragons Tesla Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton
Giant Snowball
Bats Skeleton Dragons
Zap
Bats
Barbarian Barrel
Knight Tesla Wizard Giant Skeleton
The Log
Giant Skeleton
Earthquake
Tesla
Arrows
Bats Skeleton Dragons
Royal Delivery
Bats Knight Skeleton Dragons Wizard Giant Skeleton
Fireball
Skeleton Dragons Tesla Wizard
Poison
Bats Skeleton Dragons Wizard
Lightning
Knight Skeleton Dragons Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Skeleton Dragons Tesla Fireball Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Knight Skeleton Dragons

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Skeleton Dragons
Knight
Bats Skeleton Dragons Fireball Wizard The Log
Skeleton Dragons
Knight Bats Giant Skeleton
Tesla
Fireball
Knight The Log
Wizard
Knight Giant Skeleton
Giant Skeleton
Bats Skeleton Dragons Wizard The Log
The Log
Knight Fireball Giant Skeleton

Defense Synergies 6 13

Bats
Knight Tesla Giant Skeleton The Log
Knight
Bats Skeleton Dragons Tesla Fireball Wizard The Log
Skeleton Dragons
Knight The Log Tesla Fireball
Tesla
Knight The Log Bats Skeleton Dragons Fireball Wizard
Fireball
The Log Knight Skeleton Dragons Tesla
Wizard
Knight Tesla Giant Skeleton The Log
Giant Skeleton
Bats Wizard The Log
The Log
Skeleton Dragons Tesla Fireball Bats Knight Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Tesla Fireball Wizard The Log
Bats Knight Skeleton Dragons Tesla The Log
Tesla Bats Knight Skeleton Dragons Giant Skeleton
Tesla Bats Knight Skeleton Dragons
Fireball Giant Skeleton The Log
Fireball The Log Bats Skeleton Dragons Tesla
Bats Skeleton Dragons Tesla Fireball Wizard
Skeleton Dragons Tesla Fireball Giant Skeleton The Log
Tesla
Knight Tesla Giant Skeleton
Bats Skeleton Dragons Knight Tesla Fireball Wizard Giant Skeleton The Log
Skeleton Dragons Tesla Bats Fireball Wizard
Tesla Bats Knight Skeleton Dragons Fireball Wizard Giant Skeleton The Log
Fireball Wizard Bats Skeleton Dragons Tesla The Log
Knight Tesla
Tesla Fireball The Log
Tesla Wizard Bats Knight Skeleton Dragons Fireball
Tesla Fireball Bats Knight Skeleton Dragons Wizard The Log
Wizard The Log Bats Knight Skeleton Dragons Tesla Fireball Giant Skeleton
Tesla
Skeleton Dragons Wizard Bats Knight Tesla Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Giant Skeleton
Fireball Knight Skeleton Dragons Tesla Wizard The Log
Giant Skeleton Bats Knight The Log
Giant Skeleton Bats Knight Tesla Fireball The Log
Giant Skeleton Knight Tesla
Skeleton Dragons Fireball Wizard Bats Tesla
Bats Knight Tesla Fireball Giant Skeleton
Giant Skeleton Knight Tesla
Giant Skeleton Bats Knight Skeleton Dragons Fireball The Log
Skeleton Dragons Tesla
Bats Knight Tesla Giant Skeleton
Fireball Giant Skeleton The Log
Giant Skeleton Knight Tesla Fireball Wizard
Wizard Skeleton Dragons Tesla Fireball
Tesla Bats Knight Skeleton Dragons Fireball Giant Skeleton The Log
Bats Skeleton Dragons Tesla Fireball Wizard Giant Skeleton The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Skeleton Dragons Giant Skeleton The Log
Fireball Skeleton Dragons The Log
Skeleton Dragons Fireball Giant Skeleton The Log
Knight Skeleton Dragons Fireball Giant Skeleton The Log
Fireball Wizard Skeleton Dragons The Log
Skeleton Dragons Fireball Wizard Bats
Skeleton Dragons Wizard The Log
Fireball The Log Skeleton Dragons Wizard
Fireball The Log Skeleton Dragons Wizard
Bats Fireball
Knight Skeleton Dragons Fireball Wizard The Log
Fireball Skeleton Dragons Wizard
Knight Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball
Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball Wizard The Log
Skeleton Dragons Fireball Wizard The Log
Fireball
Bats Skeleton Dragons
Skeleton Dragons Fireball Wizard The Log
Skeleton Dragons Fireball Wizard The Log
Skeleton Dragons Fireball Giant Skeleton The Log
Skeleton Dragons Fireball Wizard
The Log
Skeleton Dragons Fireball The Log
The Log Skeleton Dragons Fireball Wizard
Fireball The Log Skeleton Dragons Wizard
Fireball Skeleton Dragons Wizard The Log
Fireball Skeleton Dragons The Log
Bats Skeleton Dragons Fireball Wizard
Bats Skeleton Dragons Fireball Wizard
Fireball
Skeleton Dragons Fireball Wizard The Log
Skeleton Dragons Fireball
Giant Skeleton
Fireball Wizard The Log
Bats Fireball
Fireball Skeleton Dragons Wizard
The Log Fireball
Fireball Knight Skeleton Dragons Wizard
The Log Skeleton Dragons Fireball Wizard
Fireball Giant Skeleton
Skeleton Dragons
Bats Skeleton Dragons Fireball Giant Skeleton The Log
Bats Skeleton Dragons Fireball
Fireball Giant Skeleton The Log

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