My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Valkyrie Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Baby Dragon
Zap
Bats Royal Giant
Barbarian Barrel
Knight Valkyrie Ice Wizard
The Log
Royal Giant
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Valkyrie Baby Dragon Ice Wizard
Fireball
Baby Dragon Ice Wizard
Poison
Bats Ice Wizard
Lightning
Knight Valkyrie Baby Dragon Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Baby Dragon Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Ice Wizard Fireball Valkyrie Baby Dragon Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Ice Wizard Fireball

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Valkyrie Baby Dragon
Knight
Bats Baby Dragon Fireball Poison Ice Wizard
Royal Giant
Bats Fireball Poison Ice Wizard Baby Dragon
Fireball
Royal Giant Knight Baby Dragon
Valkyrie
Bats Baby Dragon
Baby Dragon
Knight Bats Royal Giant Fireball Valkyrie Poison Ice Wizard
Poison
Royal Giant Knight Baby Dragon
Ice Wizard
Royal Giant Knight Baby Dragon

Defense Synergies 3 11

Bats
Knight Valkyrie Baby Dragon Ice Wizard
Knight
Bats Ice Wizard Fireball Baby Dragon Poison
Royal Giant
Fireball
Knight Valkyrie Ice Wizard
Valkyrie
Bats Fireball Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Bats Knight Valkyrie
Poison
Knight Ice Wizard
Ice Wizard
Knight Baby Dragon Bats Fireball Valkyrie Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Baby Dragon
Bats Knight Valkyrie Ice Wizard
Bats Knight Valkyrie Ice Wizard
Bats Knight Valkyrie Ice Wizard
Fireball Valkyrie Poison
Fireball Bats Valkyrie Baby Dragon Ice Wizard
Bats Fireball Baby Dragon Poison Ice Wizard
Fireball Valkyrie Baby Dragon Poison
Ice Wizard
Knight Valkyrie Ice Wizard
Bats Valkyrie Poison Ice Wizard Knight Fireball Baby Dragon
Bats Fireball Baby Dragon Poison Ice Wizard
Bats Knight Fireball Valkyrie Ice Wizard
Fireball Valkyrie Bats Baby Dragon Poison
Knight
Fireball
Bats Knight Fireball Valkyrie Poison
Fireball Bats Knight Valkyrie Baby Dragon Ice Wizard
Valkyrie Baby Dragon Poison Bats Knight Fireball Ice Wizard
Valkyrie Bats Knight Fireball Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball
Fireball Poison Knight Valkyrie Baby Dragon
Bats Knight Valkyrie
Valkyrie Bats Knight Fireball
Knight Valkyrie
Fireball Poison Bats Baby Dragon Ice Wizard
Bats Knight Fireball Valkyrie Ice Wizard
Knight Valkyrie
Bats Knight Fireball Valkyrie Baby Dragon Poison
Bats Knight Valkyrie
Fireball Valkyrie Poison
Knight Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Bats Knight Fireball Valkyrie Baby Dragon Poison
Bats Valkyrie Poison Fireball Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Knight Valkyrie Baby Dragon
Fireball Poison Baby Dragon Ice Wizard
Fireball Baby Dragon Poison
Knight Fireball Valkyrie Poison
Fireball Poison Valkyrie Baby Dragon
Fireball Poison Bats Baby Dragon Ice Wizard
Baby Dragon Poison
Fireball Poison Baby Dragon Ice Wizard
Fireball Poison
Bats Fireball Poison
Poison Knight Fireball Valkyrie
Fireball Poison Baby Dragon
Poison Knight Fireball Baby Dragon
Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Poison
Bats
Fireball Baby Dragon Poison
Fireball Valkyrie Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Poison
Fireball Baby Dragon Poison
Poison Fireball Valkyrie Baby Dragon Ice Wizard
Fireball Poison Baby Dragon Ice Wizard
Fireball Baby Dragon Poison
Fireball Poison Baby Dragon
Poison Bats Fireball Baby Dragon Ice Wizard
Bats Fireball Poison
Fireball
Poison Fireball
Fireball Poison
Fireball Poison
Bats Fireball
Fireball Poison Baby Dragon Ice Wizard
Fireball
Fireball Poison Knight Valkyrie Baby Dragon
Fireball Baby Dragon Poison
Fireball Poison
Bats Fireball Baby Dragon Poison
Bats Fireball Poison
Poison Fireball Baby Dragon

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