My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Valkyrie Battle Ram Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton Army
Giant Snowball
Bats Musketeer Battle Ram Skeleton Army Baby Dragon Witch
Zap
Bats Battle Ram Skeleton Army Witch
Barbarian Barrel
Knight Musketeer Valkyrie Battle Ram Skeleton Army Witch
The Log
Musketeer Battle Ram Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Knight Musketeer Valkyrie Battle Ram Skeleton Army Baby Dragon Witch
Fireball
Musketeer Battle Ram Skeleton Army Baby Dragon Witch
Poison
Bats Musketeer Skeleton Army Witch
Lightning
Knight Musketeer Valkyrie Battle Ram Baby Dragon Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Battle Ram Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Skeleton Army Musketeer Valkyrie Battle Ram Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Skeleton Army Musketeer

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Battle Ram Baby Dragon
Knight
Bats Musketeer Battle Ram Baby Dragon Witch
Musketeer
Knight Valkyrie Battle Ram Baby Dragon
Valkyrie
Bats Musketeer Battle Ram Baby Dragon Witch
Battle Ram
Knight Bats Musketeer Valkyrie Baby Dragon Witch
Skeleton Army
Baby Dragon
Knight Bats Musketeer Valkyrie Battle Ram Witch
Witch
Knight Valkyrie Battle Ram Baby Dragon

Defense Synergies 3 11

Bats
Knight Musketeer Valkyrie Baby Dragon
Knight
Bats Musketeer Skeleton Army Baby Dragon Witch
Musketeer
Knight Valkyrie Bats Skeleton Army Baby Dragon
Valkyrie
Musketeer Bats Baby Dragon Witch
Battle Ram
Skeleton Army
Knight Musketeer
Baby Dragon
Bats Knight Musketeer Valkyrie Witch
Witch
Knight Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Baby Dragon
Skeleton Army Bats Knight Musketeer Valkyrie Witch
Skeleton Army Witch Bats Knight Musketeer Valkyrie
Skeleton Army Witch Bats Knight Musketeer Valkyrie
Valkyrie Skeleton Army
Skeleton Army Bats Musketeer Valkyrie Baby Dragon
Bats Musketeer Baby Dragon Witch
Musketeer Valkyrie Baby Dragon
Witch Musketeer Skeleton Army
Knight Skeleton Army Musketeer Valkyrie
Bats Valkyrie Skeleton Army Witch Knight Musketeer Baby Dragon
Musketeer Bats Baby Dragon Witch
Skeleton Army Bats Knight Musketeer Valkyrie Witch
Valkyrie Skeleton Army Bats Baby Dragon Witch
Skeleton Army Knight
Skeleton Army
Bats Knight Musketeer Valkyrie Skeleton Army Witch
Bats Knight Musketeer Valkyrie Skeleton Army Baby Dragon Witch
Valkyrie Baby Dragon Witch Bats Knight Musketeer
Musketeer
Valkyrie Skeleton Army Bats Knight Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Witch
Knight Musketeer Valkyrie Baby Dragon
Skeleton Army Bats Knight Musketeer Valkyrie Witch
Valkyrie Skeleton Army Bats Knight Musketeer
Knight Musketeer Valkyrie Skeleton Army Witch
Bats Musketeer Baby Dragon Witch
Skeleton Army Bats Knight Musketeer Valkyrie Witch
Knight Valkyrie Skeleton Army
Bats Knight Valkyrie Skeleton Army Baby Dragon Witch
Witch Musketeer Skeleton Army
Bats Knight Musketeer Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Knight Valkyrie Witch
Musketeer Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Bats Knight Musketeer Valkyrie Baby Dragon
Bats Valkyrie Musketeer Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Knight Musketeer Valkyrie
Valkyrie Baby Dragon
Bats Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Baby Dragon
Bats Musketeer
Knight Musketeer Valkyrie
Musketeer Baby Dragon
Knight Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Bats
Musketeer Baby Dragon
Valkyrie Baby Dragon Witch
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Bats Musketeer Baby Dragon Witch
Bats Musketeer Witch
Musketeer
Bats Musketeer Skeleton Army Witch
Musketeer Baby Dragon Witch
Knight Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Bats Musketeer Baby Dragon Witch
Bats Musketeer Witch
Musketeer Baby Dragon Witch

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