My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Baby Dragon Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Mini P.E.K.K.A Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Baby Dragon
Zap
Bats Mortar
Barbarian Barrel
Knight Mortar Executioner
The Log
Mini P.E.K.K.A
Earthquake
Mortar
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Baby Dragon Executioner
Fireball
Mortar Baby Dragon Executioner
Poison
Bats Mortar Executioner
Lightning
Knight Mortar Mini P.E.K.K.A Baby Dragon Executioner
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Baby Dragon Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Mortar Fireball Mini P.E.K.K.A Baby Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Mortar Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Mortar Mini P.E.K.K.A Baby Dragon
Knight
Bats Mortar Baby Dragon Executioner Fireball
Mortar
Knight Bats Fireball Baby Dragon
Fireball
Knight Mortar Baby Dragon Mega Knight
Mini P.E.K.K.A
Bats Baby Dragon Mega Knight
Baby Dragon
Knight Bats Mortar Fireball Mini P.E.K.K.A Mega Knight
Executioner
Knight Mega Knight
Mega Knight
Bats Fireball Mini P.E.K.K.A Baby Dragon Executioner

Defense Synergies 2 16

Bats
Knight Mortar Mini P.E.K.K.A Baby Dragon Mega Knight
Knight
Bats Executioner Mortar Fireball Mini P.E.K.K.A Baby Dragon
Mortar
Bats Knight Fireball Baby Dragon
Fireball
Knight Mortar Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Knight Fireball Baby Dragon Executioner
Baby Dragon
Bats Knight Mortar Mini P.E.K.K.A Mega Knight
Executioner
Knight Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Fireball Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Baby Dragon Executioner
Mini P.E.K.K.A Bats Knight Mortar Executioner Mega Knight
Mortar Mini P.E.K.K.A Mega Knight Bats Knight Executioner
Mini P.E.K.K.A Bats Knight Mortar Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Fireball Bats Baby Dragon Executioner Mega Knight
Bats Mortar Fireball Baby Dragon Executioner
Fireball Baby Dragon Mega Knight
Mini P.E.K.K.A Mortar
Knight Mini P.E.K.K.A Mega Knight
Bats Executioner Knight Fireball Baby Dragon Mega Knight
Executioner Bats Fireball Baby Dragon
Mortar Mini P.E.K.K.A Mega Knight Bats Knight Fireball
Fireball Executioner Mega Knight Bats Mortar Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight Mortar Mega Knight
Mortar Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Bats Knight Mortar Fireball Mini P.E.K.K.A Executioner
Mortar Fireball Mega Knight Bats Knight Baby Dragon Executioner
Mortar Baby Dragon Executioner Bats Knight Fireball Mega Knight
Mini P.E.K.K.A Mortar
Mega Knight Bats Knight Fireball Mini P.E.K.K.A Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Fireball
Fireball Knight Mortar Mini P.E.K.K.A Baby Dragon Executioner Mega Knight
Mega Knight Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Knight Fireball
Knight Mini P.E.K.K.A Executioner Mega Knight
Fireball Executioner Bats Baby Dragon
Mini P.E.K.K.A Bats Knight Fireball
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Bats Knight Mortar Fireball Mini P.E.K.K.A Baby Dragon
Mega Knight Bats Knight Mini P.E.K.K.A
Mega Knight Fireball
Mini P.E.K.K.A Mega Knight Knight Fireball Executioner
Fireball Baby Dragon Executioner Mega Knight
Bats Knight Mortar Fireball Mini P.E.K.K.A Baby Dragon Executioner
Bats Executioner Mega Knight Fireball Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Baby Dragon
Mortar Fireball Baby Dragon Executioner
Fireball Baby Dragon
Knight Fireball
Fireball Executioner Mortar Baby Dragon Mega Knight
Fireball Executioner Bats Baby Dragon
Mortar Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball Mortar
Bats Fireball Mini P.E.K.K.A
Knight Mortar Fireball
Fireball Baby Dragon Executioner
Knight Mortar Fireball Baby Dragon Executioner
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon Executioner
Mortar Fireball Baby Dragon Executioner Mega Knight
Mortar Fireball
Bats Mini P.E.K.K.A
Mortar Fireball Mini P.E.K.K.A Baby Dragon Executioner Mega Knight
Mortar Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Mortar Fireball Baby Dragon
Mortar Fireball Baby Dragon Executioner Mega Knight
Mortar Fireball Baby Dragon Executioner
Fireball Mortar Baby Dragon Mega Knight
Fireball Mortar Baby Dragon
Bats Fireball Baby Dragon Executioner
Bats Fireball
Fireball Mini P.E.K.K.A
Mortar Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Fireball
Fireball Baby Dragon Executioner
Fireball
Fireball Knight Mini P.E.K.K.A Baby Dragon Executioner Mega Knight
Mortar Fireball Baby Dragon Executioner
Fireball
Executioner Mega Knight
Bats Fireball Baby Dragon
Bats Fireball Executioner
Mortar Fireball Baby Dragon Executioner Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: