My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Minion Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Ram Rider
Giant Snowball
Bats Mega Minion Royal Hogs Lumberjack Ram Rider
Zap
Bats Royal Hogs Ram Rider
Barbarian Barrel
Knight Royal Hogs Lumberjack
The Log
Royal Hogs Lumberjack Ram Rider
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Knight Mega Minion Royal Hogs Lumberjack Ram Rider
Fireball
Mega Minion Royal Hogs Lumberjack Ram Rider
Poison
Bats Mega Minion Royal Hogs
Lightning
Knight Mega Minion Lumberjack Ram Rider
Rocket
Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Minion Rage Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Mega Minion Lumberjack Royal Hogs Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Mega Minion

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Mega Minion Royal Hogs Rage Lumberjack Ram Rider
Knight
Bats Mega Minion Royal Hogs Lumberjack Ram Rider
Mega Minion
Knight Bats Mega Knight
Royal Hogs
Bats Knight Lumberjack Mega Knight
Rage
Bats
Lumberjack
Bats Knight Royal Hogs Ram Rider Mega Knight
Ram Rider
Bats Knight Lumberjack Mega Knight
Mega Knight
Bats Mega Minion Royal Hogs Lumberjack Ram Rider

Defense Synergies 2 6

Bats
Knight Lumberjack Mega Knight
Knight
Bats Mega Minion Lumberjack
Mega Minion
Knight Lumberjack Mega Knight
Royal Hogs
Rage
Lumberjack
Bats Knight Mega Minion Ram Rider
Ram Rider
Lumberjack
Mega Knight
Bats Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Ram Rider
Lumberjack Bats Knight Mega Minion Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Bats Knight Mega Minion
Lumberjack Bats Knight Mega Minion Ram Rider Mega Knight
Lumberjack Mega Knight
Bats Mega Minion Lumberjack Mega Knight
Bats Mega Minion Ram Rider
Ram Rider Mega Knight
Lumberjack
Knight Lumberjack Mega Knight
Bats Knight Mega Minion Lumberjack Ram Rider Mega Knight
Mega Minion Bats Ram Rider
Lumberjack Mega Knight Bats Knight Ram Rider
Mega Knight Bats Mega Minion Lumberjack
Knight Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight
Mega Knight Bats Knight Lumberjack
Mega Knight Bats Knight Mega Minion Lumberjack Ram Rider
Bats Knight Mega Minion Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Mega Knight Bats Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight
Knight Mega Minion Lumberjack Mega Knight
Lumberjack Mega Knight Bats Knight Ram Rider
Lumberjack Mega Knight Bats Knight Ram Rider
Knight Lumberjack Ram Rider Mega Knight
Bats Ram Rider
Bats Knight Mega Minion Lumberjack Ram Rider
Mega Knight Knight Lumberjack
Mega Knight Bats Knight Mega Minion
Mega Minion
Mega Knight Bats Knight Mega Minion Lumberjack
Mega Knight
Mega Knight Knight Lumberjack Ram Rider
Mega Knight
Bats Knight Mega Minion Lumberjack
Bats Mega Knight Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Ram Rider
Knight
Mega Knight
Bats Mega Minion Ram Rider
Ram Rider
Ram Rider
Bats Lumberjack
Knight Ram Rider
Knight
Mega Knight
Bats
Mega Minion Mega Knight
Mega Knight
Mega Knight
Mega Knight
Mega Minion
Ram Rider
Ram Rider Mega Knight
Bats
Bats Mega Minion
Mega Minion
Mega Knight
Mega Knight
Bats
Mega Minion Ram Rider
Knight Mega Minion Lumberjack Mega Knight
Mega Minion Mega Knight
Bats
Bats
Mega Knight

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