My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon
Zap
Bats Inferno Tower
Barbarian Barrel
Knight Inferno Tower Wizard Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Bats
Royal Delivery
Bats Knight Hog Rider Wizard Baby Dragon Magic Archer
Fireball
Hog Rider Inferno Tower Wizard Baby Dragon Magic Archer
Poison
Bats Inferno Tower Wizard Magic Archer
Lightning
Knight Inferno Tower Wizard Baby Dragon Magic Archer
Rocket
Hog Rider Inferno Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Hog Rider Baby Dragon Magic Archer Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Knight Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Baby Dragon
Knight
Bats Hog Rider Baby Dragon Wizard The Log Magic Archer
Hog Rider
Bats Knight The Log Wizard Baby Dragon Magic Archer
Inferno Tower
Wizard
Knight Hog Rider
Baby Dragon
Knight Bats Hog Rider
The Log
Hog Rider Knight Magic Archer
Magic Archer
Knight Hog Rider The Log

Defense Synergies 4 10

Bats
Knight Inferno Tower Baby Dragon The Log
Knight
Bats Inferno Tower Magic Archer Wizard Baby Dragon The Log
Hog Rider
Inferno Tower
Knight The Log Bats Baby Dragon
Wizard
Knight The Log
Baby Dragon
Bats Knight Inferno Tower The Log
The Log
Inferno Tower Bats Knight Wizard Baby Dragon Magic Archer
Magic Archer
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard Baby Dragon The Log Magic Archer
Inferno Tower Bats Knight The Log
Inferno Tower Bats Knight
Inferno Tower Bats Knight
The Log
The Log Bats Baby Dragon Magic Archer
Bats Inferno Tower Wizard Baby Dragon Magic Archer
Inferno Tower Baby Dragon The Log Magic Archer
Inferno Tower
Knight Inferno Tower
Bats Knight Wizard Baby Dragon The Log Magic Archer
Inferno Tower Bats Wizard Baby Dragon Magic Archer
Inferno Tower Bats Knight Wizard The Log
Wizard Bats Baby Dragon The Log Magic Archer
Inferno Tower Knight
Inferno Tower The Log
Wizard Bats Knight Inferno Tower
Bats Knight Wizard Baby Dragon The Log Magic Archer
Wizard Baby Dragon The Log Bats Knight Magic Archer
Inferno Tower
Wizard Bats Knight Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower
Knight Wizard Baby Dragon The Log Magic Archer
Bats Knight Inferno Tower The Log
Bats Knight Inferno Tower The Log
Inferno Tower Knight
Wizard Bats Baby Dragon Magic Archer
Bats Knight Inferno Tower
Inferno Tower Knight
Bats Knight Inferno Tower Baby Dragon The Log Magic Archer
Inferno Tower
Bats Knight Inferno Tower
The Log
Knight Inferno Tower Wizard
Wizard Baby Dragon Magic Archer
Inferno Tower Bats Knight Baby Dragon The Log Magic Archer
Bats Inferno Tower Wizard Baby Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Baby Dragon The Log
Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Knight The Log
Wizard Baby Dragon The Log Magic Archer
Wizard Bats Baby Dragon Magic Archer
Wizard Baby Dragon The Log Magic Archer
The Log Wizard Baby Dragon Magic Archer
The Log Wizard
Bats
Knight Wizard The Log Magic Archer
Wizard Baby Dragon Magic Archer
Knight Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Wizard Baby Dragon The Log Magic Archer
Magic Archer Wizard Baby Dragon The Log
Bats
Wizard Baby Dragon The Log Magic Archer
Wizard Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Magic Archer
The Log Wizard Baby Dragon Magic Archer
Wizard Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Bats Wizard Baby Dragon Magic Archer
Bats Wizard
Wizard The Log Magic Archer
Magic Archer
Wizard The Log Magic Archer
Bats Magic Archer
Wizard Baby Dragon Magic Archer
The Log
Knight Wizard Baby Dragon Magic Archer
The Log Wizard Baby Dragon Magic Archer
Bats Baby Dragon The Log Magic Archer
Bats Magic Archer
Baby Dragon The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: