My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Three Musketeers
Giant Snowball
Bats Goblin Gang Three Musketeers
Zap
Bats Goblin Gang Three Musketeers
Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard Three Musketeers
The Log
Goblin Gang Three Musketeers
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Valkyrie Wizard Three Musketeers
Fireball
Goblin Gang Wizard Three Musketeers
Poison
Bats Goblin Gang Wizard Three Musketeers
Lightning
Knight Valkyrie Wizard Three Musketeers
Rocket
Valkyrie Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Rage Knight Goblin Gang Valkyrie Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel Rage Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Barbarian Barrel Rage
Knight
Bats Goblin Gang Three Musketeers Wizard Barbarian Barrel
Goblin Gang
Knight Valkyrie Three Musketeers
Valkyrie
Bats Goblin Gang Wizard Three Musketeers
Wizard
Knight Valkyrie Rage
Three Musketeers
Knight Goblin Gang Valkyrie Barbarian Barrel Rage
Barbarian Barrel
Bats Knight Three Musketeers
Rage
Bats Wizard Three Musketeers

Defense Synergies 2 10

Bats
Knight Valkyrie Barbarian Barrel
Knight
Bats Goblin Gang Wizard Three Musketeers Barbarian Barrel
Goblin Gang
Knight Valkyrie Barbarian Barrel
Valkyrie
Bats Goblin Gang Wizard
Wizard
Knight Valkyrie Barbarian Barrel
Three Musketeers
Knight Barbarian Barrel
Barbarian Barrel
Bats Knight Goblin Gang Wizard Three Musketeers
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Barbarian Barrel
Bats Knight Goblin Gang Valkyrie Three Musketeers
Goblin Gang Three Musketeers Bats Knight Valkyrie
Three Musketeers Bats Knight Goblin Gang Valkyrie
Valkyrie Barbarian Barrel
Goblin Gang Barbarian Barrel Bats Valkyrie
Bats Three Musketeers Goblin Gang Wizard
Valkyrie Barbarian Barrel
Three Musketeers Goblin Gang
Knight Goblin Gang Valkyrie Barbarian Barrel
Bats Goblin Gang Valkyrie Knight Wizard Barbarian Barrel
Three Musketeers Bats Goblin Gang Wizard
Bats Knight Goblin Gang Valkyrie Wizard Three Musketeers
Valkyrie Wizard Three Musketeers Bats Goblin Gang Barbarian Barrel
Knight Goblin Gang Three Musketeers
Goblin Gang Three Musketeers
Wizard Three Musketeers Bats Knight Goblin Gang Valkyrie
Bats Knight Goblin Gang Valkyrie Wizard Three Musketeers Barbarian Barrel
Valkyrie Wizard Barbarian Barrel Bats Knight
Three Musketeers
Goblin Gang Valkyrie Wizard Bats Knight Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard Barbarian Barrel
Goblin Gang Bats Knight Valkyrie
Goblin Gang Valkyrie Bats Knight Barbarian Barrel
Knight Goblin Gang Valkyrie Three Musketeers
Wizard Bats Goblin Gang Three Musketeers
Goblin Gang Bats Knight Valkyrie
Knight Valkyrie
Bats Knight Valkyrie Barbarian Barrel
Goblin Gang Three Musketeers
Bats Knight Valkyrie
Valkyrie
Knight Goblin Gang Valkyrie Wizard Three Musketeers
Wizard Valkyrie Three Musketeers
Goblin Gang Bats Knight Valkyrie Three Musketeers Barbarian Barrel
Bats Valkyrie Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Knight Valkyrie Barbarian Barrel
Wizard Valkyrie Barbarian Barrel
Wizard Bats
Wizard
Wizard Barbarian Barrel
Wizard
Bats Goblin Gang Three Musketeers
Knight Valkyrie Wizard Barbarian Barrel
Wizard
Knight Three Musketeers Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Three Musketeers Barbarian Barrel
Wizard Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel
Bats
Wizard Three Musketeers Barbarian Barrel
Valkyrie Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Valkyrie Wizard Barbarian Barrel
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Bats Wizard
Bats Wizard
Wizard
Wizard
Bats Goblin Gang Barbarian Barrel
Wizard Three Musketeers
Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard Three Musketeers
Wizard
Three Musketeers
Bats Goblin Gang
Bats
Barbarian Barrel

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