My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Furnace
Zap
Bats Goblin Gang Firecracker Furnace
Barbarian Barrel
Knight Goblin Gang Firecracker Tesla Furnace
The Log
Goblin Gang Firecracker Furnace
Earthquake
Goblin Gang Firecracker Tesla Furnace
Arrows
Bats Goblin Gang Firecracker Furnace
Royal Delivery
Bats Knight Goblin Gang Firecracker
Fireball
Goblin Gang Firecracker Tesla Furnace
Poison
Bats Goblin Gang Firecracker Furnace
Lightning
Knight Tesla Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Firecracker Tesla Furnace Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker
Knight
Bats Goblin Gang Firecracker Furnace Poison
Goblin Gang
Knight Firecracker
Firecracker
Knight Bats Goblin Gang Mega Knight
Tesla
Furnace
Knight
Poison
Knight Mega Knight
Mega Knight
Bats Firecracker Poison

Defense Synergies 5 11

Bats
Knight Firecracker Tesla Mega Knight
Knight
Bats Goblin Gang Firecracker Tesla Furnace Poison
Goblin Gang
Knight Tesla Firecracker Furnace
Firecracker
Knight Bats Goblin Gang Tesla Mega Knight
Tesla
Knight Goblin Gang Bats Firecracker Poison
Furnace
Knight Goblin Gang
Poison
Knight Tesla Mega Knight
Mega Knight
Bats Firecracker Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla
Bats Knight Goblin Gang Firecracker Tesla Furnace Mega Knight
Goblin Gang Tesla Furnace Mega Knight Bats Knight
Tesla Bats Knight Goblin Gang Firecracker Furnace Mega Knight
Firecracker Poison Mega Knight
Goblin Gang Bats Firecracker Tesla Furnace Mega Knight
Bats Tesla Furnace Goblin Gang Firecracker Poison
Tesla Poison Mega Knight
Tesla Goblin Gang Furnace
Knight Goblin Gang Firecracker Tesla Mega Knight
Bats Goblin Gang Poison Knight Firecracker Tesla Furnace Mega Knight
Tesla Bats Goblin Gang Firecracker Furnace Poison
Tesla Furnace Mega Knight Bats Knight Goblin Gang
Mega Knight Bats Goblin Gang Firecracker Tesla Furnace Poison
Knight Goblin Gang Tesla Furnace Mega Knight
Goblin Gang Tesla Furnace Mega Knight
Tesla Mega Knight Bats Knight Goblin Gang Firecracker Furnace Poison
Tesla Mega Knight Bats Knight Goblin Gang Firecracker Furnace
Furnace Poison Bats Knight Firecracker Tesla Mega Knight
Tesla
Goblin Gang Mega Knight Bats Knight Firecracker Tesla Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Tesla Furnace
Poison Knight Goblin Gang Firecracker Tesla Mega Knight
Goblin Gang Mega Knight Bats Knight Furnace
Goblin Gang Mega Knight Bats Knight Tesla
Knight Goblin Gang Tesla Mega Knight
Firecracker Furnace Poison Bats Goblin Gang Tesla
Goblin Gang Bats Knight Tesla Furnace
Mega Knight Knight Tesla
Mega Knight Bats Knight Firecracker Poison
Goblin Gang Tesla
Mega Knight Bats Knight Tesla
Mega Knight Poison
Mega Knight Knight Goblin Gang Tesla
Firecracker Tesla Furnace Mega Knight
Goblin Gang Tesla Bats Knight Firecracker Furnace Poison
Bats Poison Mega Knight Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison
Poison
Knight Firecracker Poison
Poison Firecracker Furnace Mega Knight
Firecracker Poison Bats Furnace
Firecracker Furnace Poison
Poison Firecracker
Poison Firecracker
Bats Goblin Gang Poison
Firecracker Poison Knight
Poison Firecracker
Poison Knight Firecracker
Firecracker Poison
Firecracker Furnace Poison
Firecracker Furnace Poison
Firecracker Furnace Poison Mega Knight
Poison
Bats
Firecracker Poison Mega Knight
Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Poison
Firecracker Poison Furnace Mega Knight
Firecracker Poison
Poison Mega Knight
Poison Firecracker
Poison Bats Firecracker Furnace
Bats Firecracker Poison
Poison Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Bats Goblin Gang
Poison Firecracker
Poison Knight Goblin Gang Firecracker Mega Knight
Firecracker Poison
Poison
Firecracker Mega Knight
Bats Goblin Gang Firecracker Poison
Firecracker Bats Poison
Poison Firecracker Mega Knight

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