My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs
Giant Snowball
Bats Goblin Gang Royal Hogs
Zap
Bats Goblin Gang Firecracker Royal Hogs
Barbarian Barrel
Knight Goblin Gang Firecracker Royal Hogs
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Royal Hogs
Earthquake
Goblin Gang Firecracker Royal Hogs
Arrows
Bats Goblin Gang Firecracker Royal Hogs
Royal Delivery
Bats Knight Goblin Gang Firecracker Mini P.E.K.K.A Royal Hogs
Fireball
Goblin Gang Firecracker Royal Hogs
Poison
Bats Goblin Gang Firecracker Royal Hogs
Lightning
Knight Mini P.E.K.K.A
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Firecracker Earthquake Mini P.E.K.K.A Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Mini P.E.K.K.A Royal Hogs
Knight
Bats Goblin Gang Firecracker Earthquake Royal Hogs The Log
Goblin Gang
Knight Firecracker Mini P.E.K.K.A Royal Hogs
Firecracker
Knight Bats Goblin Gang Earthquake Mini P.E.K.K.A Royal Hogs
Earthquake
Royal Hogs Knight Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Bats Goblin Gang Firecracker Earthquake Royal Hogs The Log
Royal Hogs
Earthquake Bats Knight Goblin Gang Firecracker Mini P.E.K.K.A The Log
The Log
Knight Earthquake Mini P.E.K.K.A Royal Hogs

Defense Synergies 5 14

Bats
Knight Firecracker Earthquake Mini P.E.K.K.A The Log
Knight
Bats Goblin Gang Firecracker Earthquake Mini P.E.K.K.A The Log
Goblin Gang
Knight Firecracker Mini P.E.K.K.A The Log
Firecracker
Knight The Log Bats Goblin Gang Earthquake Mini P.E.K.K.A
Earthquake
Bats Knight Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Bats Knight Goblin Gang Firecracker Earthquake
Royal Hogs
The Log
Firecracker Mini P.E.K.K.A Bats Knight Goblin Gang Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Firecracker The Log
Mini P.E.K.K.A Bats Knight Goblin Gang Firecracker The Log
Goblin Gang Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Bats Knight Goblin Gang Firecracker
Firecracker Earthquake Mini P.E.K.K.A The Log
Goblin Gang The Log Bats Firecracker Earthquake
Bats Goblin Gang Firecracker
Earthquake The Log
Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Firecracker Mini P.E.K.K.A
Bats Goblin Gang Knight Firecracker Earthquake The Log
Bats Goblin Gang Firecracker
Mini P.E.K.K.A Bats Knight Goblin Gang Earthquake The Log
Bats Goblin Gang Firecracker Earthquake Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A The Log
Bats Knight Goblin Gang Firecracker Mini P.E.K.K.A
Bats Knight Goblin Gang Firecracker The Log
Earthquake The Log Bats Knight Firecracker
Mini P.E.K.K.A
Goblin Gang Bats Knight Firecracker Earthquake Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A
Knight Goblin Gang Firecracker Mini P.E.K.K.A The Log
Goblin Gang Bats Knight Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Bats Knight The Log
Knight Goblin Gang Mini P.E.K.K.A
Firecracker Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Knight
Bats Knight Firecracker Mini P.E.K.K.A The Log
Goblin Gang
Bats Knight Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Knight Goblin Gang
Firecracker
Goblin Gang Bats Knight Firecracker Mini P.E.K.K.A The Log
Bats Firecracker Earthquake Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Firecracker The Log
Firecracker The Log
Earthquake The Log
Earthquake Knight Firecracker The Log
Firecracker Earthquake The Log
Firecracker Bats
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Bats Goblin Gang Mini P.E.K.K.A
Firecracker Knight Earthquake The Log
Firecracker
Earthquake Knight Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Bats Mini P.E.K.K.A
Firecracker Earthquake Mini P.E.K.K.A The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
Mini P.E.K.K.A
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Bats Goblin Gang
Firecracker
The Log
Knight Goblin Gang Firecracker Mini P.E.K.K.A
The Log Firecracker Earthquake
Firecracker
Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker The Log

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