My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bats Goblin Gang Hog Rider Goblin Barrel
Zap
Bats Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Firecracker Bomb Tower Goblin Barrel
The Log
Goblin Gang Firecracker Hog Rider Goblin Barrel
Earthquake
Goblin Gang Firecracker Bomb Tower Hog Rider Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Bats Knight Goblin Gang Firecracker Hog Rider Goblin Barrel
Fireball
Goblin Gang Firecracker Bomb Tower Hog Rider Goblin Barrel
Poison
Bats Goblin Gang Firecracker Bomb Tower
Lightning
Knight Bomb Tower
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Firecracker Goblin Barrel Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Attack Synergies 10 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker Goblin Barrel
Knight
Bats Goblin Gang Firecracker Hog Rider Goblin Barrel The Log
Goblin Gang
Knight Hog Rider Goblin Barrel Firecracker
Firecracker
Knight Hog Rider Bats Goblin Gang Goblin Barrel
Bomb Tower
Hog Rider
Bats Knight Goblin Gang Firecracker The Log Goblin Barrel
Goblin Barrel
Knight Goblin Gang Bats Firecracker Hog Rider
The Log
Hog Rider Knight

Defense Synergies 6 8

Bats
Knight Firecracker Bomb Tower The Log
Knight
Bats Goblin Gang Firecracker Bomb Tower The Log
Goblin Gang
Knight Firecracker Bomb Tower The Log
Firecracker
Knight The Log Bats Goblin Gang Bomb Tower
Bomb Tower
Knight The Log Bats Goblin Gang Firecracker
Hog Rider
Goblin Barrel
The Log
Firecracker Bomb Tower Bats Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log
Bomb Tower Bats Knight Goblin Gang Firecracker The Log
Goblin Gang Bomb Tower Bats Knight
Bomb Tower Bats Knight Goblin Gang Firecracker
Firecracker Bomb Tower The Log
Goblin Gang The Log Bats Firecracker Bomb Tower
Bats Goblin Gang Firecracker Bomb Tower
Bomb Tower The Log
Goblin Gang Bomb Tower
Knight Goblin Gang Firecracker
Bats Goblin Gang Knight Firecracker Bomb Tower The Log
Bats Goblin Gang Firecracker
Bomb Tower Bats Knight Goblin Gang The Log
Bomb Tower Bats Goblin Gang Firecracker The Log
Knight Goblin Gang Bomb Tower
Bomb Tower Goblin Gang The Log
Bomb Tower Bats Knight Goblin Gang Firecracker
Bomb Tower Bats Knight Goblin Gang Firecracker The Log
Bomb Tower The Log Bats Knight Firecracker
Bomb Tower
Goblin Gang Bats Knight Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Firecracker Bomb Tower The Log
Goblin Gang Bats Knight Bomb Tower The Log
Goblin Gang Bats Knight The Log
Knight Goblin Gang
Firecracker Bats Goblin Gang Bomb Tower
Goblin Gang Bats Knight Bomb Tower
Knight Bomb Tower
Bats Knight Firecracker Bomb Tower The Log
Goblin Gang
Bats Knight Bomb Tower
The Log
Knight Goblin Gang Bomb Tower
Firecracker Bomb Tower
Goblin Gang Bats Knight Firecracker Bomb Tower The Log
Bats Firecracker Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Goblin Gang
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log
Firecracker
Firecracker The Log
Bats Goblin Gang
Firecracker
The Log
Knight Goblin Gang Firecracker
The Log Firecracker
Firecracker
Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker The Log

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