My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Baby Dragon
Zap
Bats Goblin Gang
Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Valkyrie Wizard Baby Dragon
Fireball
Goblin Gang Wizard Baby Dragon
Poison
Bats Goblin Gang Wizard
Lightning
Knight Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Fireball Valkyrie Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Goblin Gang Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mega Knight Baby Dragon
Knight
Bats Goblin Gang Baby Dragon Fireball Wizard
Goblin Gang
Knight Valkyrie Baby Dragon
Fireball
Knight Baby Dragon Mega Knight
Valkyrie
Bats Goblin Gang Wizard Baby Dragon
Wizard
Knight Valkyrie Mega Knight
Baby Dragon
Knight Bats Goblin Gang Fireball Valkyrie Mega Knight
Mega Knight
Bats Fireball Wizard Baby Dragon

Defense Synergies 2 13

Bats
Knight Valkyrie Baby Dragon Mega Knight
Knight
Bats Goblin Gang Fireball Wizard Baby Dragon
Goblin Gang
Knight Valkyrie
Fireball
Knight Valkyrie Mega Knight
Valkyrie
Bats Goblin Gang Fireball Wizard Baby Dragon
Wizard
Knight Valkyrie Mega Knight
Baby Dragon
Bats Knight Valkyrie Mega Knight
Mega Knight
Bats Fireball Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Wizard Baby Dragon
Bats Knight Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Bats Knight Valkyrie
Bats Knight Goblin Gang Valkyrie Mega Knight
Fireball Valkyrie Mega Knight
Goblin Gang Fireball Bats Valkyrie Baby Dragon Mega Knight
Bats Goblin Gang Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon Mega Knight
Goblin Gang
Knight Goblin Gang Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Knight Fireball Wizard Baby Dragon Mega Knight
Bats Goblin Gang Fireball Wizard Baby Dragon
Mega Knight Bats Knight Goblin Gang Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Mega Knight Bats Goblin Gang Baby Dragon
Knight Goblin Gang Mega Knight
Goblin Gang Fireball Mega Knight
Wizard Mega Knight Bats Knight Goblin Gang Fireball Valkyrie
Fireball Mega Knight Bats Knight Goblin Gang Valkyrie Wizard Baby Dragon
Valkyrie Wizard Baby Dragon Bats Knight Fireball Mega Knight
Goblin Gang Valkyrie Wizard Mega Knight Bats Knight Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Mega Knight Fireball
Fireball Knight Goblin Gang Valkyrie Wizard Baby Dragon Mega Knight
Goblin Gang Mega Knight Bats Knight Valkyrie
Goblin Gang Valkyrie Mega Knight Bats Knight Fireball
Knight Goblin Gang Valkyrie Mega Knight
Fireball Wizard Bats Goblin Gang Baby Dragon
Goblin Gang Bats Knight Fireball Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Bats Knight Fireball Valkyrie Baby Dragon
Goblin Gang
Mega Knight Bats Knight Valkyrie
Mega Knight Fireball Valkyrie
Mega Knight Knight Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Baby Dragon Mega Knight
Goblin Gang Bats Knight Fireball Valkyrie Baby Dragon
Bats Valkyrie Mega Knight Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Knight Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon Mega Knight
Fireball Wizard Bats Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Bats Goblin Gang Fireball
Knight Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Mega Knight
Fireball
Bats
Fireball Wizard Baby Dragon Mega Knight
Fireball Valkyrie Wizard Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball Wizard
Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Mega Knight
Fireball Baby Dragon
Bats Fireball Wizard Baby Dragon
Bats Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Bats Goblin Gang Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Knight Goblin Gang Valkyrie Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon
Fireball
Mega Knight
Bats Goblin Gang Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon Mega Knight

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