My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Bowler Giant Skeleton Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant Skeleton Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Bandit
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Bandit
Barbarian Barrel
Knight Goblin Gang Bomb Tower Giant Skeleton Bandit Magic Archer
The Log
Goblin Gang Giant Skeleton Bandit
Earthquake
Goblin Gang Bomb Tower
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Bowler Giant Skeleton Bandit Magic Archer
Fireball
Goblin Gang Bomb Tower Bowler Bandit Magic Archer
Poison
Bats Goblin Gang Bomb Tower Magic Archer
Lightning
Knight Bomb Tower Bowler Bandit Magic Archer
Rocket
Bomb Tower Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Bowler Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Bandit Bomb Tower Magic Archer Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Bandit

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Bowler Bandit
Knight
Bats Goblin Gang Magic Archer
Goblin Gang
Knight Bowler Giant Skeleton Bandit
Bomb Tower
Bowler
Bats Goblin Gang Magic Archer
Giant Skeleton
Bats Goblin Gang Bandit Magic Archer
Bandit
Bats Goblin Gang Giant Skeleton Magic Archer
Magic Archer
Knight Bowler Giant Skeleton Bandit

Defense Synergies 4 13

Bats
Knight Bomb Tower Bowler Giant Skeleton Bandit
Knight
Bats Goblin Gang Bomb Tower Magic Archer Bowler
Goblin Gang
Knight Bomb Tower Giant Skeleton Bandit Magic Archer
Bomb Tower
Knight Bats Goblin Gang Magic Archer
Bowler
Bats Knight Bandit
Giant Skeleton
Bats Goblin Gang Magic Archer
Bandit
Bats Goblin Gang Bowler Magic Archer
Magic Archer
Knight Goblin Gang Bomb Tower Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Magic Archer
Bomb Tower Bats Knight Goblin Gang Bandit
Goblin Gang Bomb Tower Bowler Bats Knight Giant Skeleton Bandit
Bomb Tower Bats Knight Goblin Gang Bowler Bandit
Bomb Tower Bowler Giant Skeleton
Goblin Gang Bowler Bats Bomb Tower Bandit Magic Archer
Bats Goblin Gang Bomb Tower Magic Archer
Bowler Bomb Tower Giant Skeleton Bandit Magic Archer
Goblin Gang Bomb Tower
Knight Goblin Gang Bowler Giant Skeleton Bandit
Bats Goblin Gang Knight Bomb Tower Bowler Giant Skeleton Bandit Magic Archer
Bats Goblin Gang Magic Archer
Bomb Tower Bowler Bats Knight Goblin Gang Giant Skeleton Bandit
Bomb Tower Bowler Bats Goblin Gang Magic Archer
Knight Goblin Gang Bomb Tower Bandit
Bomb Tower Goblin Gang Bowler Bandit
Bomb Tower Bats Knight Goblin Gang Bowler
Bomb Tower Bats Knight Goblin Gang Bowler Bandit Magic Archer
Bomb Tower Bats Knight Bowler Giant Skeleton Bandit Magic Archer
Bomb Tower
Goblin Gang Bowler Bats Knight Bomb Tower Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Bowler Giant Skeleton Bandit
Bandit Knight Goblin Gang Bomb Tower Bowler Magic Archer
Goblin Gang Giant Skeleton Bandit Bats Knight Bomb Tower Bowler
Goblin Gang Bowler Giant Skeleton Bats Knight Bandit
Giant Skeleton Knight Goblin Gang Bowler Bandit
Bats Goblin Gang Bomb Tower Magic Archer
Goblin Gang Bats Knight Bomb Tower Bowler Giant Skeleton Bandit
Giant Skeleton Knight Bomb Tower
Giant Skeleton Bats Knight Bomb Tower Bandit Magic Archer
Goblin Gang
Bats Knight Bomb Tower Bowler Giant Skeleton
Bowler Giant Skeleton
Bowler Giant Skeleton Knight Goblin Gang Bomb Tower Bandit
Bomb Tower Bowler Magic Archer
Goblin Gang Bats Knight Bomb Tower Bowler Giant Skeleton Magic Archer
Bats Bowler Bomb Tower Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Giant Skeleton Bandit
Bowler Bandit Magic Archer
Giant Skeleton Bandit Magic Archer
Knight Giant Skeleton
Bowler Magic Archer
Bats Magic Archer
Bowler Magic Archer
Bowler Magic Archer
Bandit
Bats Goblin Gang Bowler
Knight Bowler Bandit Magic Archer
Magic Archer
Knight Bowler Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Bowler Bandit Magic Archer
Magic Archer Bowler Bandit
Bats
Bowler Bandit Magic Archer
Bowler Magic Archer
Bowler Giant Skeleton Magic Archer
Bowler
Bowler Magic Archer
Bowler Bandit Magic Archer
Bowler Bandit Magic Archer
Bandit Magic Archer
Bats Magic Archer
Bats
Bowler
Bandit Magic Archer
Magic Archer
Giant Skeleton
Bowler Magic Archer
Bats Goblin Gang Bandit Magic Archer
Magic Archer
Knight Goblin Gang Bowler Magic Archer
Bowler Magic Archer
Giant Skeleton
Bats Goblin Gang Bowler Giant Skeleton Magic Archer
Bats Magic Archer
Bowler Giant Skeleton Bandit Magic Archer

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