My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Giant Dark Prince Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Dark Prince Giant Skeleton Miner Night Witch
Giant Snowball
Bats Miner Night Witch
Zap
Bats Dark Prince Night Witch
Barbarian Barrel
Knight Dark Prince Giant Skeleton Night Witch
The Log
Dark Prince Giant Skeleton
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Knight Dark Prince Giant Skeleton Miner Night Witch
Fireball
Night Witch
Poison
Bats Night Witch
Lightning
Knight Dark Prince Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rage Dark Prince Giant Skeleton Miner Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Miner Dark Prince Night Witch Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Miner

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Giant Skeleton Miner Rage Dark Prince
Knight
Bats Miner Night Witch
Giant
Bats Rage Dark Prince Miner Night Witch
Rage
Giant Bats Dark Prince Giant Skeleton Night Witch
Dark Prince
Giant Bats Rage Miner
Giant Skeleton
Bats Rage Miner Night Witch
Miner
Bats Giant Knight Dark Prince Giant Skeleton
Night Witch
Giant Knight Rage Giant Skeleton

Defense Synergies 1 4

Bats
Knight Dark Prince Giant Skeleton
Knight
Bats Night Witch
Giant
Rage
Dark Prince
Bats Night Witch
Giant Skeleton
Bats
Miner
Night Witch
Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Bats Knight Dark Prince Night Witch
Bats Knight Dark Prince Giant Skeleton Night Witch
Night Witch Bats Knight Dark Prince
Dark Prince Giant Skeleton
Bats Dark Prince Night Witch
Bats Night Witch
Giant Skeleton
Night Witch
Knight Dark Prince Giant Skeleton Miner Night Witch
Bats Knight Dark Prince Giant Skeleton Night Witch
Bats Night Witch
Night Witch Bats Knight Dark Prince Giant Skeleton
Bats Dark Prince Night Witch
Knight
Bats Knight Dark Prince Night Witch
Bats Knight Dark Prince Night Witch
Bats Knight Dark Prince Giant Skeleton
Dark Prince Bats Knight Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Giant Skeleton
Knight Miner
Giant Skeleton Bats Knight Dark Prince
Dark Prince Giant Skeleton Bats Knight Night Witch
Giant Skeleton Knight Dark Prince Night Witch
Bats
Dark Prince Bats Knight Giant Skeleton Night Witch
Giant Skeleton Knight Dark Prince
Giant Skeleton Bats Knight Dark Prince
Bats Knight Dark Prince Giant Skeleton
Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Knight Night Witch
Bats Knight Dark Prince Giant Skeleton Night Witch
Bats Dark Prince Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Miner
Giant Skeleton Miner
Knight Dark Prince Giant Skeleton
Dark Prince
Bats
Miner
Bats Night Witch
Miner Knight Dark Prince
Knight Miner
Bats Night Witch
Dark Prince
Miner
Giant Skeleton Night Witch
Dark Prince
Miner
Miner
Miner
Bats Night Witch
Bats
Night Witch
Miner Night Witch
Giant Skeleton
Bats Dark Prince Night Witch
Miner Knight Dark Prince
Giant Skeleton
Dark Prince
Bats Giant Skeleton
Bats
Dark Prince Giant Skeleton Miner

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