My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Tesla
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Bats Firecracker
Lightning
Knight Tesla
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Void Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Firecracker
Knight
Bats Firecracker Hog Rider Fireball The Log
Firecracker
Knight Hog Rider Bats
Tesla
Fireball
Hog Rider Knight The Log
Hog Rider
Bats Knight Firecracker Fireball The Log Void
Void
Hog Rider
The Log
Hog Rider Knight Fireball

Defense Synergies 6 7

Bats
Knight Firecracker Tesla The Log
Knight
Bats Firecracker Tesla Fireball The Log
Firecracker
Knight The Log Bats Tesla
Tesla
Knight The Log Bats Firecracker Fireball
Fireball
The Log Knight Tesla
Hog Rider
Void
The Log
Firecracker Tesla Fireball Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Fireball Void The Log
Bats Knight Firecracker Tesla The Log
Tesla Bats Knight Void
Tesla Bats Knight Firecracker
Firecracker Fireball The Log
Fireball The Log Bats Firecracker Tesla
Bats Tesla Firecracker Fireball Void
Tesla Fireball Void The Log
Tesla
Knight Firecracker Tesla
Bats Knight Firecracker Tesla Fireball The Log
Tesla Bats Firecracker Fireball
Tesla Bats Knight Fireball The Log
Fireball Bats Firecracker Tesla The Log
Knight Tesla
Tesla Fireball The Log
Tesla Bats Knight Firecracker Fireball
Tesla Fireball Bats Knight Firecracker The Log
The Log Bats Knight Firecracker Tesla Fireball
Tesla
Bats Knight Firecracker Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball Void
Fireball Void Knight Firecracker Tesla The Log
Bats Knight The Log
Bats Knight Tesla Fireball The Log
Knight Tesla
Firecracker Fireball Bats Tesla
Bats Knight Tesla Fireball Void
Knight Tesla
Void Bats Knight Firecracker Fireball The Log
Tesla
Bats Knight Tesla
Fireball Void The Log
Knight Tesla Fireball
Firecracker Tesla Fireball
Tesla Bats Knight Firecracker Fireball The Log
Bats Firecracker Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Knight Firecracker The Log
Firecracker Fireball Void The Log
Fireball Void The Log
Knight Firecracker Fireball Void The Log
Fireball Firecracker The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball Void The Log Firecracker
Bats Fireball Void
Firecracker Void Knight Fireball The Log
Fireball Void Firecracker
Knight Firecracker Fireball Void The Log
Firecracker Fireball Void
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Void Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball Void The Log
Fireball Void
Void The Log
Fireball Void The Log
Firecracker The Log Fireball
Firecracker Fireball Void The Log
Fireball Void The Log
Fireball Void Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball Void
Fireball Void
Void Fireball The Log
Void Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball Void
Fireball Firecracker
The Log Fireball
Fireball Void Knight Firecracker
The Log Firecracker Fireball
Void Fireball
Firecracker
Bats Firecracker Fireball The Log
Firecracker Bats Fireball Void
Void Firecracker Fireball The Log

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