My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Furnace Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill Ram Rider
Giant Snowball
Bats Furnace Goblin Drill Lumberjack Ram Rider
Zap
Bats Firecracker Furnace Goblin Drill Ram Rider
Barbarian Barrel
Knight Firecracker Furnace Goblin Drill Lumberjack
The Log
Firecracker Furnace Goblin Drill Lumberjack Ram Rider
Earthquake
Firecracker Furnace Goblin Drill
Arrows
Bats Firecracker Furnace Goblin Drill
Royal Delivery
Bats Knight Firecracker Goblin Drill Lumberjack Ram Rider
Fireball
Firecracker Furnace Goblin Drill Lumberjack Ram Rider
Poison
Bats Firecracker Furnace Goblin Drill
Lightning
Knight Furnace Lumberjack Ram Rider
Rocket
Furnace Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Knight Firecracker Furnace Goblin Drill Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Knight Firecracker

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Goblin Drill Lumberjack Ram Rider
Knight
Bats Firecracker Furnace Goblin Drill Lumberjack Ram Rider
Firecracker
Knight Bats Mirror Goblin Drill Lumberjack Ram Rider
Furnace
Knight Mirror Ram Rider
Mirror
Firecracker Furnace Lumberjack Ram Rider
Goblin Drill
Bats Knight Firecracker Lumberjack
Lumberjack
Bats Knight Firecracker Mirror Goblin Drill Ram Rider
Ram Rider
Bats Knight Firecracker Furnace Mirror Lumberjack

Defense Synergies 3 12

Bats
Knight Firecracker Goblin Drill Lumberjack
Knight
Bats Firecracker Furnace Lumberjack
Firecracker
Knight Bats Mirror Lumberjack
Furnace
Mirror Knight Goblin Drill Lumberjack
Mirror
Furnace Firecracker Lumberjack
Goblin Drill
Bats Furnace Lumberjack
Lumberjack
Bats Knight Firecracker Furnace Mirror Goblin Drill Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Ram Rider
Lumberjack Bats Knight Firecracker Furnace Goblin Drill Ram Rider
Furnace Lumberjack Ram Rider Bats Knight Goblin Drill
Lumberjack Bats Knight Firecracker Furnace Goblin Drill Ram Rider
Firecracker Lumberjack
Bats Firecracker Furnace Lumberjack
Bats Furnace Ram Rider Firecracker
Ram Rider
Furnace Goblin Drill Lumberjack
Knight Firecracker Lumberjack
Bats Knight Firecracker Furnace Goblin Drill Lumberjack Ram Rider
Bats Firecracker Furnace Ram Rider
Furnace Goblin Drill Lumberjack Bats Knight Ram Rider
Bats Firecracker Furnace Goblin Drill Lumberjack
Knight Furnace Goblin Drill Lumberjack Ram Rider
Furnace Goblin Drill Lumberjack Ram Rider
Bats Knight Firecracker Furnace Goblin Drill Lumberjack
Bats Knight Firecracker Furnace Goblin Drill Lumberjack Ram Rider
Furnace Goblin Drill Bats Knight Firecracker Lumberjack Ram Rider
Goblin Drill Lumberjack Ram Rider
Bats Knight Firecracker Furnace Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Furnace
Knight Firecracker Lumberjack
Lumberjack Bats Knight Furnace Ram Rider
Lumberjack Bats Knight Ram Rider
Knight Goblin Drill Lumberjack Ram Rider
Firecracker Furnace Bats Ram Rider
Bats Knight Furnace Lumberjack Ram Rider
Knight Lumberjack
Bats Knight Firecracker
Goblin Drill
Bats Knight Lumberjack
Knight Lumberjack Ram Rider
Firecracker Furnace
Bats Knight Firecracker Furnace Goblin Drill Lumberjack
Bats Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Goblin Drill
Firecracker Ram Rider
Goblin Drill
Knight Firecracker
Firecracker Furnace
Firecracker Bats Furnace Ram Rider
Firecracker Furnace
Firecracker Ram Rider
Firecracker Ram Rider
Bats Lumberjack
Firecracker Knight Ram Rider
Firecracker
Knight Firecracker
Firecracker
Firecracker Furnace
Firecracker Furnace Goblin Drill
Firecracker Furnace
Bats
Firecracker
Firecracker
Goblin Drill
Firecracker Furnace
Firecracker Ram Rider
Ram Rider
Firecracker
Bats Firecracker Furnace
Bats Firecracker
Firecracker
Firecracker
Bats
Firecracker Ram Rider
Knight Firecracker Lumberjack
Firecracker
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker

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