My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Ram Rider
Giant Snowball
Bats Goblin Barrel Ram Rider
Zap
Bats Firecracker Goblin Barrel Ram Rider
Barbarian Barrel
Knight Firecracker Valkyrie Goblin Barrel
The Log
Firecracker Goblin Barrel Ram Rider
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Knight Firecracker Valkyrie Goblin Barrel Ram Rider
Fireball
Firecracker Goblin Barrel Ram Rider
Poison
Bats Firecracker
Lightning
Knight Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Goblin Barrel Fireball Valkyrie Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Firecracker Goblin Barrel Ram Rider
Knight
Bats Firecracker Goblin Barrel Fireball The Log Ram Rider
Firecracker
Knight Bats Valkyrie Goblin Barrel Ram Rider
Fireball
Knight The Log Ram Rider
Valkyrie
Bats Goblin Barrel Firecracker Ram Rider
Goblin Barrel
Knight Valkyrie Bats Firecracker Ram Rider
The Log
Knight Fireball Ram Rider
Ram Rider
Bats Knight Firecracker Fireball Valkyrie Goblin Barrel The Log

Defense Synergies 5 9

Bats
Knight Firecracker Valkyrie The Log
Knight
Bats Firecracker Fireball The Log
Firecracker
Knight Valkyrie The Log Bats
Fireball
The Log Knight Valkyrie Ram Rider
Valkyrie
Firecracker Bats Fireball The Log
Goblin Barrel
The Log
Firecracker Fireball Bats Knight Valkyrie Ram Rider
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Valkyrie The Log Ram Rider
Bats Knight Firecracker Valkyrie The Log Ram Rider
Ram Rider Bats Knight Valkyrie
Bats Knight Firecracker Valkyrie Ram Rider
Firecracker Fireball Valkyrie The Log
Fireball The Log Bats Firecracker Valkyrie
Bats Ram Rider Firecracker Fireball
Fireball Valkyrie The Log Ram Rider
Knight Firecracker Valkyrie
Bats Valkyrie Knight Firecracker Fireball The Log Ram Rider
Bats Firecracker Fireball Ram Rider
Bats Knight Fireball Valkyrie The Log Ram Rider
Fireball Valkyrie Bats Firecracker The Log
Knight Ram Rider
Fireball The Log Ram Rider
Bats Knight Firecracker Fireball Valkyrie
Fireball Bats Knight Firecracker Valkyrie The Log Ram Rider
Valkyrie The Log Bats Knight Firecracker Fireball Ram Rider
Ram Rider
Valkyrie Bats Knight Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball
Fireball Knight Firecracker Valkyrie The Log
Bats Knight Valkyrie The Log Ram Rider
Valkyrie Bats Knight Fireball The Log Ram Rider
Knight Valkyrie Ram Rider
Firecracker Fireball Bats Ram Rider
Bats Knight Fireball Valkyrie Ram Rider
Knight Valkyrie
Bats Knight Firecracker Fireball Valkyrie The Log
Bats Knight Valkyrie
Fireball Valkyrie The Log
Knight Fireball Valkyrie Ram Rider
Firecracker Fireball Valkyrie
Bats Knight Firecracker Fireball Valkyrie The Log
Bats Valkyrie Firecracker Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Valkyrie The Log
Firecracker Fireball The Log Ram Rider
Fireball The Log
Knight Firecracker Fireball Valkyrie The Log
Fireball Firecracker Valkyrie The Log
Firecracker Fireball Bats Ram Rider
Firecracker The Log
Fireball The Log Firecracker Ram Rider
Fireball The Log Firecracker Ram Rider
Bats Fireball
Firecracker Knight Fireball Valkyrie The Log Ram Rider
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball The Log
Firecracker Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Valkyrie
Firecracker Fireball The Log Ram Rider
Fireball The Log Ram Rider
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball
Fireball Firecracker Ram Rider
The Log Fireball
Fireball Knight Firecracker Valkyrie
The Log Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log

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