My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Baby Dragon Witch Bandit Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Baby Dragon Witch Little Prince
Zap
Bats Firecracker Witch Bandit Little Prince
Barbarian Barrel
Knight Firecracker Witch Bandit Little Prince
The Log
Firecracker Witch Bandit Little Prince
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch Little Prince
Royal Delivery
Bats Knight Firecracker Baby Dragon Witch Bandit Little Prince
Fireball
Firecracker Baby Dragon Witch Bandit Little Prince
Poison
Bats Firecracker Witch Little Prince
Lightning
Knight Baby Dragon Witch Bandit Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Bandit Little Prince Baby Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Firecracker Bandit

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Firecracker Baby Dragon Bandit
Knight
Bats Firecracker Baby Dragon Witch Little Prince
Firecracker
Knight Bats Baby Dragon Bandit Mega Knight
Baby Dragon
Knight Bats Firecracker Witch Bandit Mega Knight
Witch
Knight Baby Dragon Bandit Mega Knight
Bandit
Bats Firecracker Baby Dragon Witch Mega Knight Little Prince
Mega Knight
Bats Firecracker Baby Dragon Witch Bandit
Little Prince
Knight Bandit

Defense Synergies 3 17

Bats
Knight Firecracker Baby Dragon Bandit Mega Knight
Knight
Bats Firecracker Little Prince Baby Dragon Witch
Firecracker
Knight Bats Baby Dragon Bandit Mega Knight
Baby Dragon
Bats Knight Firecracker Witch Bandit Mega Knight Little Prince
Witch
Knight Baby Dragon Bandit Mega Knight
Bandit
Bats Firecracker Baby Dragon Witch Mega Knight Little Prince
Mega Knight
Bats Firecracker Baby Dragon Witch Bandit
Little Prince
Knight Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon
Bats Knight Firecracker Witch Bandit Mega Knight
Witch Mega Knight Bats Knight Bandit
Witch Bats Knight Firecracker Bandit Mega Knight
Firecracker Mega Knight
Bats Firecracker Baby Dragon Bandit Mega Knight
Bats Firecracker Baby Dragon Witch Little Prince
Baby Dragon Bandit Mega Knight
Witch
Knight Firecracker Bandit Mega Knight Little Prince
Bats Witch Knight Firecracker Baby Dragon Bandit Mega Knight
Bats Firecracker Baby Dragon Witch
Mega Knight Bats Knight Witch Bandit
Mega Knight Bats Firecracker Baby Dragon Witch
Knight Bandit Mega Knight
Bandit Mega Knight
Mega Knight Bats Knight Firecracker Witch
Mega Knight Bats Knight Firecracker Baby Dragon Witch Bandit Little Prince
Baby Dragon Witch Bats Knight Firecracker Bandit Mega Knight Little Prince
Mega Knight Bats Knight Firecracker Baby Dragon Witch Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Bandit
Bandit Knight Firecracker Baby Dragon Mega Knight
Bandit Mega Knight Bats Knight Witch
Mega Knight Bats Knight Bandit
Knight Witch Bandit Mega Knight
Firecracker Bats Baby Dragon Witch
Bats Knight Witch Bandit
Mega Knight Knight
Mega Knight Bats Knight Firecracker Baby Dragon Witch Bandit
Witch
Mega Knight Bats Knight Witch
Mega Knight
Mega Knight Knight Witch Bandit
Firecracker Baby Dragon Witch Mega Knight
Witch Bats Knight Firecracker Baby Dragon Little Prince
Bats Mega Knight Firecracker Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Baby Dragon Bandit
Knight Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Bats Baby Dragon Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Bandit
Bats
Firecracker Knight Bandit
Firecracker Baby Dragon
Knight Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon
Firecracker Baby Dragon Witch Bandit
Firecracker Baby Dragon Bandit Mega Knight
Bats
Firecracker Baby Dragon Bandit Mega Knight
Firecracker Baby Dragon Witch Mega Knight Little Prince
Baby Dragon Mega Knight
Baby Dragon
Firecracker Baby Dragon Witch Mega Knight Little Prince
Witch
Firecracker Baby Dragon Witch Bandit
Baby Dragon Witch Bandit Mega Knight
Firecracker Baby Dragon Bandit
Bats Firecracker Baby Dragon Witch Little Prince
Bats Firecracker Witch
Bandit Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Witch Bandit
Firecracker Baby Dragon Witch
Knight Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Mega Knight
Bats Firecracker Baby Dragon Witch
Firecracker Bats Witch
Firecracker Baby Dragon Witch Bandit Mega Knight Little Prince

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