My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Valkyrie Baby Dragon Hunter Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Musketeer Baby Dragon Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Knight Musketeer Valkyrie Hunter
The Log
Musketeer Hunter Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Musketeer Valkyrie Baby Dragon Hunter Ram Rider
Fireball
Musketeer Baby Dragon Hunter Ram Rider
Poison
Bats Musketeer Hunter
Lightning
Knight Musketeer Valkyrie Baby Dragon Hunter Ram Rider
Rocket
Musketeer Valkyrie Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Fireball Musketeer Valkyrie Baby Dragon Hunter Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Fireball Musketeer

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Baby Dragon Ram Rider
Knight
Bats Musketeer Baby Dragon Fireball Hunter Ram Rider
Fireball
Knight Baby Dragon Ram Rider
Musketeer
Knight Valkyrie Baby Dragon Ram Rider
Valkyrie
Bats Musketeer Baby Dragon Hunter Ram Rider
Baby Dragon
Knight Bats Fireball Musketeer Valkyrie Ram Rider
Hunter
Knight Valkyrie Ram Rider
Ram Rider
Bats Knight Fireball Musketeer Valkyrie Baby Dragon Hunter

Defense Synergies 4 14

Bats
Knight Musketeer Valkyrie Baby Dragon Hunter
Knight
Bats Musketeer Hunter Fireball Baby Dragon
Fireball
Knight Musketeer Valkyrie Ram Rider
Musketeer
Knight Valkyrie Bats Fireball Baby Dragon Ram Rider
Valkyrie
Musketeer Bats Fireball Baby Dragon Hunter
Baby Dragon
Bats Knight Musketeer Valkyrie
Hunter
Knight Bats Valkyrie Ram Rider
Ram Rider
Fireball Musketeer Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Valkyrie Baby Dragon Ram Rider
Hunter Bats Knight Musketeer Valkyrie Ram Rider
Hunter Ram Rider Bats Knight Musketeer Valkyrie
Hunter Bats Knight Musketeer Valkyrie Ram Rider
Fireball Valkyrie
Fireball Bats Musketeer Valkyrie Baby Dragon Hunter
Bats Musketeer Hunter Ram Rider Fireball Baby Dragon
Fireball Musketeer Valkyrie Baby Dragon Ram Rider
Hunter Musketeer
Knight Musketeer Valkyrie Hunter
Bats Valkyrie Knight Fireball Musketeer Baby Dragon Hunter Ram Rider
Musketeer Hunter Bats Fireball Baby Dragon Ram Rider
Hunter Bats Knight Fireball Musketeer Valkyrie Ram Rider
Fireball Valkyrie Bats Baby Dragon Hunter
Knight Hunter Ram Rider
Fireball Hunter Ram Rider
Bats Knight Fireball Musketeer Valkyrie Hunter
Fireball Bats Knight Musketeer Valkyrie Baby Dragon Hunter Ram Rider
Valkyrie Baby Dragon Hunter Bats Knight Fireball Musketeer Ram Rider
Musketeer Hunter Ram Rider
Valkyrie Bats Knight Fireball Musketeer Baby Dragon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball
Fireball Knight Musketeer Valkyrie Baby Dragon Hunter
Bats Knight Musketeer Valkyrie Hunter Ram Rider
Valkyrie Hunter Bats Knight Fireball Musketeer Ram Rider
Knight Musketeer Valkyrie Hunter Ram Rider
Fireball Bats Musketeer Baby Dragon Hunter Ram Rider
Bats Knight Fireball Musketeer Valkyrie Hunter Ram Rider
Knight Valkyrie Hunter
Bats Knight Fireball Valkyrie Baby Dragon
Musketeer
Bats Knight Musketeer Valkyrie Hunter
Fireball Valkyrie
Knight Fireball Valkyrie Hunter Ram Rider
Fireball Musketeer Valkyrie Baby Dragon
Bats Knight Fireball Musketeer Valkyrie Baby Dragon Hunter
Bats Valkyrie Fireball Musketeer Baby Dragon Hunter
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon Ram Rider
Fireball Baby Dragon
Knight Fireball Musketeer Valkyrie
Fireball Valkyrie Baby Dragon
Fireball Bats Musketeer Baby Dragon Hunter Ram Rider
Musketeer Baby Dragon
Fireball Baby Dragon Hunter Ram Rider
Fireball Ram Rider
Bats Fireball Musketeer
Knight Fireball Musketeer Valkyrie Ram Rider
Fireball Musketeer Baby Dragon
Knight Fireball Musketeer Baby Dragon Hunter
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Hunter
Fireball Musketeer Baby Dragon
Fireball
Bats
Fireball Musketeer Baby Dragon Hunter
Fireball Valkyrie Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Valkyrie Baby Dragon Hunter
Fireball Musketeer Baby Dragon Hunter Ram Rider
Fireball Musketeer Baby Dragon Ram Rider
Fireball Musketeer Baby Dragon
Bats Fireball Musketeer Baby Dragon Hunter
Bats Fireball Musketeer
Fireball
Fireball Musketeer Hunter
Fireball
Fireball
Bats Fireball Musketeer
Fireball Musketeer Baby Dragon Hunter Ram Rider
Fireball
Fireball Knight Musketeer Valkyrie Baby Dragon Hunter
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Bats Fireball Musketeer Baby Dragon
Bats Fireball Musketeer
Fireball Musketeer Baby Dragon

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