My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Baby Dragon Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Goblin Barrel Baby Dragon Witch
Zap
Bats Goblin Barrel Witch
Barbarian Barrel
Knight Goblin Barrel Witch
The Log
Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Knight Mini P.E.K.K.A Goblin Barrel Baby Dragon Witch
Fireball
Goblin Barrel Baby Dragon Witch
Poison
Bats Witch
Lightning
Knight Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Barrel Fireball Mini P.E.K.K.A Baby Dragon Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Goblin Barrel Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A Goblin Barrel Baby Dragon
Knight
Bats Goblin Barrel Baby Dragon Fireball Witch
Fireball
Knight Baby Dragon Golden Knight
Mini P.E.K.K.A
Bats Baby Dragon
Goblin Barrel
Knight Bats Baby Dragon Golden Knight
Baby Dragon
Knight Bats Fireball Mini P.E.K.K.A Goblin Barrel Witch
Witch
Knight Baby Dragon
Golden Knight
Fireball Goblin Barrel

Defense Synergies 1 12

Bats
Knight Mini P.E.K.K.A Baby Dragon Golden Knight
Knight
Bats Fireball Mini P.E.K.K.A Baby Dragon Witch
Fireball
Knight Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A
Bats Knight Fireball Baby Dragon Witch
Goblin Barrel
Baby Dragon
Bats Knight Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Baby Dragon
Golden Knight
Bats Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon Golden Knight
Mini P.E.K.K.A Bats Knight Witch
Mini P.E.K.K.A Witch Bats Knight
Mini P.E.K.K.A Witch Bats Knight
Fireball Mini P.E.K.K.A
Fireball Bats Baby Dragon
Bats Fireball Baby Dragon Witch
Fireball Baby Dragon Golden Knight
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A
Bats Witch Knight Fireball Baby Dragon
Bats Fireball Baby Dragon Witch
Mini P.E.K.K.A Bats Knight Fireball Witch
Fireball Bats Mini P.E.K.K.A Baby Dragon Witch Golden Knight
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A
Bats Knight Fireball Mini P.E.K.K.A Witch
Fireball Bats Knight Baby Dragon Witch Golden Knight
Baby Dragon Witch Bats Knight Fireball
Mini P.E.K.K.A
Bats Knight Fireball Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Witch
Fireball Knight Mini P.E.K.K.A Baby Dragon
Bats Knight Mini P.E.K.K.A Witch Golden Knight
Mini P.E.K.K.A Bats Knight Fireball
Knight Mini P.E.K.K.A Witch
Fireball Bats Baby Dragon Witch
Mini P.E.K.K.A Bats Knight Fireball Witch
Mini P.E.K.K.A Knight
Bats Knight Fireball Mini P.E.K.K.A Baby Dragon Witch
Witch
Bats Knight Mini P.E.K.K.A Witch Golden Knight
Fireball
Mini P.E.K.K.A Knight Fireball Witch Golden Knight
Fireball Baby Dragon Witch
Witch Bats Knight Fireball Mini P.E.K.K.A Baby Dragon Golden Knight
Bats Fireball Mini P.E.K.K.A Baby Dragon Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon Golden Knight
Fireball Baby Dragon Golden Knight
Fireball Baby Dragon
Knight Fireball
Fireball Baby Dragon
Fireball Bats Baby Dragon Witch
Baby Dragon Witch
Fireball Baby Dragon
Fireball Golden Knight
Bats Fireball Mini P.E.K.K.A
Knight Fireball Golden Knight
Fireball Baby Dragon
Knight Fireball Baby Dragon Golden Knight
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Witch Golden Knight
Fireball Baby Dragon
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon Witch Golden Knight
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Witch
Witch
Fireball Baby Dragon Witch Golden Knight
Fireball Baby Dragon Witch Golden Knight
Fireball Baby Dragon Golden Knight
Bats Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Bats Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Knight Mini P.E.K.K.A Baby Dragon
Fireball Baby Dragon
Fireball
Bats Fireball Baby Dragon Witch Golden Knight
Bats Fireball Witch
Fireball Baby Dragon Witch Golden Knight

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