My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Cannon
Zap
Bats Cannon
Barbarian Barrel
Knight Cannon Wizard Electro Wizard
The Log
Cannon Mini P.E.K.K.A
Earthquake
Cannon
Arrows
Bats
Royal Delivery
Bats Knight Mini P.E.K.K.A Wizard Electro Wizard
Fireball
Cannon Wizard Electro Wizard
Poison
Bats Cannon Wizard Electro Wizard
Lightning
Knight Cannon Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Rage Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Knight Cannon Mini P.E.K.K.A Electro Wizard Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Knight Cannon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A Rage
Knight
Bats Wizard Electro Wizard
Cannon
Mini P.E.K.K.A
Bats Wizard Rage Electro Giant Electro Wizard
Wizard
Knight Mini P.E.K.K.A Rage
Rage
Bats Mini P.E.K.K.A Wizard Electro Wizard
Electro Giant
Mini P.E.K.K.A
Electro Wizard
Knight Mini P.E.K.K.A Rage

Defense Synergies 4 12

Bats
Knight Cannon Mini P.E.K.K.A Electro Wizard
Knight
Bats Cannon Electro Wizard Mini P.E.K.K.A Wizard
Cannon
Knight Bats Mini P.E.K.K.A Wizard Electro Giant Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Knight Cannon Wizard Electro Giant
Wizard
Knight Cannon Mini P.E.K.K.A Electro Wizard
Rage
Electro Giant
Cannon Mini P.E.K.K.A
Electro Wizard
Knight Mini P.E.K.K.A Bats Cannon Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Wizard Electro Wizard
Mini P.E.K.K.A Bats Knight Cannon Electro Wizard
Cannon Mini P.E.K.K.A Bats Knight Electro Wizard
Cannon Mini P.E.K.K.A Bats Knight Electro Wizard
Mini P.E.K.K.A
Bats Cannon Electro Wizard
Bats Electro Wizard Cannon Wizard
Cannon Electro Giant Electro Wizard
Cannon Mini P.E.K.K.A
Knight Cannon Mini P.E.K.K.A Electro Wizard
Bats Electro Wizard Knight Cannon Wizard Electro Giant
Bats Wizard Electro Wizard
Cannon Mini P.E.K.K.A Bats Knight Wizard Electro Wizard
Wizard Bats Cannon Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Cannon Electro Wizard
Cannon Mini P.E.K.K.A Electro Giant Electro Wizard
Wizard Bats Knight Cannon Mini P.E.K.K.A Electro Wizard
Cannon Bats Knight Wizard Electro Wizard
Wizard Bats Knight Cannon Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Wizard Bats Knight Cannon Mini P.E.K.K.A Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Electro Giant Electro Wizard
Electro Wizard Knight Mini P.E.K.K.A Wizard
Bats Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bats Knight Electro Wizard
Knight Cannon Mini P.E.K.K.A
Wizard Electro Giant Bats Electro Wizard
Mini P.E.K.K.A Bats Knight Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Bats Knight Mini P.E.K.K.A
Cannon
Bats Knight Mini P.E.K.K.A
Electro Giant Electro Wizard
Mini P.E.K.K.A Knight Cannon Wizard
Wizard Cannon Electro Giant
Electro Giant Electro Wizard Bats Knight Mini P.E.K.K.A
Bats Cannon Mini P.E.K.K.A Wizard Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Electro Wizard
Knight
Wizard
Wizard Electro Giant Bats
Wizard
Wizard
Wizard
Bats Mini P.E.K.K.A Electro Wizard
Knight Wizard Electro Wizard
Wizard
Knight
Wizard
Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Wizard
Wizard Electro Giant
Wizard
Electro Giant Wizard
Wizard Electro Wizard
Wizard
Bats Wizard Electro Giant Electro Wizard
Electro Wizard Bats Wizard Electro Giant
Mini P.E.K.K.A
Wizard
Electro Wizard
Wizard
Electro Wizard Bats
Wizard Electro Wizard
Knight Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Electro Giant
Electro Giant Bats Electro Wizard
Bats Electro Wizard
Electro Giant Electro Wizard

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