My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel
Giant Snowball
Bats Cannon Goblin Gang Skeleton Barrel
Zap
Bats Cannon Goblin Gang Skeleton Barrel Firecracker
Barbarian Barrel
Knight Cannon Goblin Gang Skeleton Barrel Firecracker
The Log
Cannon Goblin Gang Skeleton Barrel Firecracker
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Bats Goblin Gang Skeleton Barrel Firecracker
Royal Delivery
Bats Knight Goblin Gang Skeleton Barrel Firecracker
Fireball
Cannon Goblin Gang Skeleton Barrel Firecracker
Poison
Bats Cannon Goblin Gang Skeleton Barrel Firecracker
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Cannon Goblin Gang Skeleton Barrel Firecracker Void Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Cannon Goblin Gang

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Mega Knight Firecracker
Knight
Bats Goblin Gang Skeleton Barrel Firecracker
Cannon
Goblin Gang
Knight Skeleton Barrel Firecracker
Skeleton Barrel
Bats Knight Firecracker Goblin Gang Mega Knight
Firecracker
Knight Skeleton Barrel Bats Goblin Gang Mega Knight
Void
Mega Knight
Bats Skeleton Barrel Firecracker

Defense Synergies 4 8

Bats
Knight Cannon Firecracker Mega Knight
Knight
Bats Cannon Goblin Gang Firecracker
Cannon
Knight Bats Goblin Gang Firecracker
Goblin Gang
Knight Cannon Firecracker
Skeleton Barrel
Mega Knight
Firecracker
Knight Bats Cannon Goblin Gang Mega Knight
Void
Mega Knight
Bats Skeleton Barrel Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Skeleton Barrel Firecracker Void
Bats Knight Cannon Goblin Gang Firecracker Mega Knight
Cannon Goblin Gang Mega Knight Bats Knight Void
Cannon Bats Knight Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Bats Cannon Firecracker Mega Knight
Bats Cannon Goblin Gang Firecracker Void
Cannon Skeleton Barrel Void Mega Knight
Cannon Goblin Gang
Knight Goblin Gang Cannon Firecracker Mega Knight
Bats Goblin Gang Knight Cannon Firecracker Mega Knight
Bats Goblin Gang Firecracker
Cannon Mega Knight Bats Knight Goblin Gang
Mega Knight Bats Cannon Goblin Gang Firecracker
Knight Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight
Mega Knight Bats Knight Cannon Goblin Gang Firecracker
Cannon Mega Knight Bats Knight Goblin Gang Firecracker
Bats Knight Cannon Firecracker Mega Knight
Cannon
Goblin Gang Mega Knight Bats Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Void
Void Knight Goblin Gang Skeleton Barrel Firecracker Mega Knight
Goblin Gang Mega Knight Bats Knight
Goblin Gang Mega Knight Bats Knight
Knight Cannon Goblin Gang Mega Knight
Firecracker Bats Goblin Gang Skeleton Barrel
Goblin Gang Bats Knight Void
Mega Knight Knight
Void Mega Knight Bats Knight Firecracker
Cannon Goblin Gang
Mega Knight Bats Knight
Mega Knight Void
Mega Knight Knight Cannon Goblin Gang
Cannon Firecracker Mega Knight
Goblin Gang Bats Knight Firecracker
Bats Mega Knight Cannon Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Knight Firecracker
Firecracker Void Skeleton Barrel
Skeleton Barrel Void
Knight Skeleton Barrel Firecracker Void
Firecracker Mega Knight
Firecracker Bats Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Void Skeleton Barrel Firecracker
Bats Goblin Gang Void
Firecracker Void Knight Skeleton Barrel
Void Firecracker
Knight Skeleton Barrel Firecracker Void
Skeleton Barrel Firecracker Void
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Mega Knight
Bats
Void Skeleton Barrel Firecracker Mega Knight
Skeleton Barrel Firecracker Mega Knight
Void Mega Knight
Void
Void
Skeleton Barrel Void
Firecracker Mega Knight
Firecracker Void Skeleton Barrel
Void Skeleton Barrel Mega Knight
Void Skeleton Barrel Firecracker
Bats Firecracker
Bats Skeleton Barrel Firecracker Void
Void
Void Mega Knight
Void Firecracker
Mega Knight
Firecracker
Skeleton Barrel Bats Goblin Gang Void
Firecracker
Void Knight Goblin Gang Firecracker Mega Knight
Skeleton Barrel Firecracker
Void
Firecracker Mega Knight
Bats Goblin Gang Firecracker
Firecracker Bats Void
Void Skeleton Barrel Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: