My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Wizard Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Barbarians Baby Dragon
Zap
Bats
Barbarian Barrel
Knight Barbarians Elite Barbarians Valkyrie Wizard Electro Wizard
The Log
Barbarians Elite Barbarians
Earthquake
Barbarians
Arrows
Bats
Royal Delivery
Bats Knight Barbarians Elite Barbarians Valkyrie Wizard Baby Dragon Electro Wizard
Fireball
Barbarians Elite Barbarians Wizard Baby Dragon Electro Wizard
Poison
Bats Barbarians Wizard Electro Wizard
Lightning
Knight Elite Barbarians Valkyrie Wizard Baby Dragon Electro Wizard
Rocket
Barbarians Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Valkyrie Baby Dragon Electro Wizard Barbarians Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Valkyrie Baby Dragon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Elite Barbarians Baby Dragon
Knight
Bats Baby Dragon Elite Barbarians Wizard Electro Wizard
Barbarians
Elite Barbarians
Valkyrie Bats Knight Wizard
Valkyrie
Bats Elite Barbarians Wizard Baby Dragon Electro Wizard
Wizard
Knight Elite Barbarians Valkyrie
Baby Dragon
Knight Bats Valkyrie Electro Wizard
Electro Wizard
Knight Valkyrie Baby Dragon

Defense Synergies 3 10

Bats
Knight Valkyrie Baby Dragon Electro Wizard
Knight
Bats Electro Wizard Wizard Baby Dragon
Barbarians
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Bats Wizard Baby Dragon Electro Wizard
Wizard
Knight Elite Barbarians Valkyrie Electro Wizard
Baby Dragon
Bats Knight Valkyrie
Electro Wizard
Knight Bats Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Baby Dragon Electro Wizard
Barbarians Elite Barbarians Bats Knight Valkyrie Electro Wizard
Barbarians Bats Knight Elite Barbarians Valkyrie Electro Wizard
Barbarians Elite Barbarians Bats Knight Valkyrie Electro Wizard
Barbarians Elite Barbarians Valkyrie
Bats Valkyrie Baby Dragon Electro Wizard
Bats Electro Wizard Wizard Baby Dragon
Barbarians Valkyrie Baby Dragon Electro Wizard
Barbarians Elite Barbarians
Knight Elite Barbarians Barbarians Valkyrie Electro Wizard
Bats Barbarians Valkyrie Electro Wizard Knight Wizard Baby Dragon
Bats Wizard Baby Dragon Electro Wizard
Barbarians Bats Knight Elite Barbarians Valkyrie Wizard Electro Wizard
Valkyrie Wizard Bats Barbarians Baby Dragon Electro Wizard
Barbarians Elite Barbarians Knight Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Barbarians Wizard Bats Knight Elite Barbarians Valkyrie Electro Wizard
Bats Knight Barbarians Elite Barbarians Valkyrie Wizard Baby Dragon Electro Wizard
Valkyrie Wizard Baby Dragon Bats Knight Barbarians Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Valkyrie Wizard Bats Knight Barbarians Elite Barbarians Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Elite Barbarians Electro Wizard
Electro Wizard Knight Elite Barbarians Valkyrie Wizard Baby Dragon
Barbarians Bats Knight Elite Barbarians Valkyrie Electro Wizard
Valkyrie Bats Knight Barbarians Elite Barbarians Electro Wizard
Barbarians Knight Elite Barbarians Valkyrie
Wizard Bats Baby Dragon Electro Wizard
Bats Knight Barbarians Elite Barbarians Valkyrie Electro Wizard
Knight Barbarians Elite Barbarians Valkyrie
Electro Wizard Bats Knight Barbarians Elite Barbarians Valkyrie Baby Dragon
Barbarians
Bats Knight Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Valkyrie Electro Wizard
Barbarians Elite Barbarians Knight Valkyrie Wizard
Wizard Barbarians Valkyrie Baby Dragon
Barbarians Elite Barbarians Electro Wizard Bats Knight Valkyrie Baby Dragon
Bats Valkyrie Barbarians Elite Barbarians Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Knight Barbarians Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Bats Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Bats Elite Barbarians Electro Wizard
Knight Valkyrie Wizard Electro Wizard
Wizard Baby Dragon
Knight Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Bats
Wizard Baby Dragon Electro Wizard
Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Barbarians Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Baby Dragon
Elite Barbarians Bats Wizard Baby Dragon Electro Wizard
Electro Wizard Bats Wizard
Elite Barbarians
Wizard
Electro Wizard
Wizard
Electro Wizard Bats Barbarians
Wizard Baby Dragon Electro Wizard
Knight Valkyrie Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Elite Barbarians
Bats Elite Barbarians Baby Dragon Electro Wizard
Bats Electro Wizard
Baby Dragon Electro Wizard

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