My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton
Giant Snowball
Bats Baby Dragon Balloon
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Wizard Giant Skeleton
The Log
Giant Skeleton
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Wizard Baby Dragon Balloon Giant Skeleton
Fireball
Inferno Tower Wizard Baby Dragon Balloon
Poison
Bats Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Baby Dragon Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Tornado Baby Dragon Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Baby Dragon Poison Inferno Tower Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tornado Baby Dragon Poison

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Baby Dragon
Inferno Tower
Wizard
Tornado Balloon Giant Skeleton
Tornado
Wizard Baby Dragon Poison Balloon Giant Skeleton
Baby Dragon
Tornado Bats Poison Balloon Giant Skeleton
Poison
Tornado Baby Dragon Balloon Giant Skeleton
Balloon
Bats Wizard Tornado Baby Dragon Poison Giant Skeleton
Giant Skeleton
Bats Wizard Tornado Baby Dragon Poison Balloon

Defense Synergies 1 11

Bats
Inferno Tower Baby Dragon Giant Skeleton
Inferno Tower
Bats Tornado Baby Dragon Poison
Wizard
Tornado Giant Skeleton
Tornado
Wizard Inferno Tower Baby Dragon Poison Giant Skeleton
Baby Dragon
Bats Inferno Tower Tornado Giant Skeleton
Poison
Inferno Tower Tornado
Balloon
Giant Skeleton
Bats Wizard Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Baby Dragon
Inferno Tower Bats
Inferno Tower Tornado Bats Giant Skeleton
Inferno Tower Bats
Tornado Poison Giant Skeleton
Tornado Bats Baby Dragon
Bats Inferno Tower Tornado Wizard Baby Dragon Poison
Inferno Tower Baby Dragon Poison Giant Skeleton
Inferno Tower Tornado
Tornado Inferno Tower Giant Skeleton
Bats Poison Wizard Tornado Baby Dragon Giant Skeleton
Inferno Tower Bats Wizard Tornado Baby Dragon Poison
Inferno Tower Bats Wizard Giant Skeleton
Wizard Bats Tornado Baby Dragon Poison
Inferno Tower
Inferno Tower Tornado
Wizard Bats Inferno Tower Tornado Poison
Bats Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Poison Bats Giant Skeleton
Inferno Tower Tornado
Wizard Bats Baby Dragon Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Giant Skeleton
Poison Wizard Baby Dragon
Giant Skeleton Bats Inferno Tower
Giant Skeleton Bats Inferno Tower Tornado
Inferno Tower Giant Skeleton
Wizard Poison Bats Tornado Baby Dragon
Bats Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton
Giant Skeleton Bats Inferno Tower Tornado Baby Dragon Poison
Inferno Tower
Bats Inferno Tower Giant Skeleton
Tornado Poison Giant Skeleton
Giant Skeleton Inferno Tower Wizard
Wizard Baby Dragon
Inferno Tower Bats Tornado Baby Dragon Poison Giant Skeleton
Bats Poison Inferno Tower Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Giant Skeleton
Poison Tornado Baby Dragon
Baby Dragon Poison Giant Skeleton
Poison Giant Skeleton
Wizard Poison Baby Dragon
Wizard Poison Bats Tornado Baby Dragon
Wizard Tornado Baby Dragon Poison
Poison Wizard Tornado Baby Dragon
Poison Wizard Tornado
Bats Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Wizard Baby Dragon Poison
Wizard Baby Dragon Poison
Tornado Poison
Bats
Wizard Baby Dragon Poison
Wizard Tornado Baby Dragon Poison
Baby Dragon Poison Giant Skeleton
Wizard Tornado Poison
Tornado
Baby Dragon Poison
Tornado Poison Wizard Baby Dragon
Poison Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Bats Wizard Tornado Baby Dragon
Bats Wizard Poison
Poison Wizard
Poison
Giant Skeleton
Wizard Poison
Bats
Poison Wizard Tornado Baby Dragon
Poison Wizard Baby Dragon
Wizard Baby Dragon Poison
Tornado Poison Giant Skeleton
Bats Tornado Baby Dragon Poison Giant Skeleton
Bats Tornado Poison
Poison Tornado Baby Dragon Giant Skeleton

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