My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Valkyrie Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel Dark Prince
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Dark Prince
The Log
Goblin Barrel Dark Prince
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Valkyrie Wizard Goblin Barrel Dark Prince
Fireball
Wizard Goblin Barrel
Poison
Bats Wizard
Lightning
Ice Golem Valkyrie Wizard Dark Prince
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Wizard Rocket Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Valkyrie Rocket Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Goblin Barrel Valkyrie Dark Prince Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Goblin Barrel

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Valkyrie Goblin Barrel Dark Prince
Ice Golem
Bats Goblin Barrel
Valkyrie
Bats Goblin Barrel Wizard Dark Prince
Wizard
Valkyrie Dark Prince
Rocket
Goblin Barrel
Ice Golem Valkyrie Dark Prince Bats
Dark Prince
Goblin Barrel Bats Valkyrie Wizard
The Log

Defense Synergies 0 12

Bats
Ice Golem Valkyrie Dark Prince The Log
Ice Golem
Bats Wizard The Log
Valkyrie
Bats Wizard The Log
Wizard
Ice Golem Valkyrie Dark Prince The Log
Rocket
The Log
Goblin Barrel
Dark Prince
Bats Wizard The Log
The Log
Bats Ice Golem Valkyrie Wizard Rocket Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Valkyrie Wizard The Log
Bats Valkyrie Dark Prince The Log
Rocket Bats Valkyrie Dark Prince
Bats Valkyrie Dark Prince
Valkyrie Rocket Dark Prince The Log
The Log Bats Valkyrie Dark Prince
Bats Rocket Wizard
Rocket Ice Golem Valkyrie The Log
Ice Golem Valkyrie Dark Prince
Bats Valkyrie Ice Golem Wizard Dark Prince The Log
Bats Wizard
Bats Valkyrie Wizard Rocket Dark Prince The Log
Valkyrie Wizard Rocket Bats Dark Prince The Log
Rocket The Log
Wizard Bats Valkyrie Dark Prince
Bats Valkyrie Wizard Dark Prince The Log
Valkyrie Wizard The Log Bats Ice Golem Dark Prince
Valkyrie Wizard Dark Prince Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Dark Prince
Ice Golem Valkyrie Wizard Rocket The Log
Bats Ice Golem Valkyrie Rocket Dark Prince The Log
Valkyrie Rocket Dark Prince Bats Ice Golem The Log
Valkyrie Dark Prince
Wizard Rocket Bats Ice Golem
Rocket Dark Prince Bats Ice Golem Valkyrie
Valkyrie Dark Prince
Rocket Bats Ice Golem Valkyrie Dark Prince The Log
Bats Valkyrie Dark Prince
Rocket Valkyrie Dark Prince The Log
Rocket Dark Prince Ice Golem Valkyrie Wizard
Wizard Valkyrie
Bats Ice Golem Valkyrie Rocket Dark Prince The Log
Bats Valkyrie Ice Golem Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie Rocket The Log
The Log
Rocket The Log
Ice Golem Valkyrie Rocket Dark Prince The Log
Wizard Rocket Valkyrie Dark Prince The Log
Wizard Bats Ice Golem Rocket
Wizard The Log
The Log Ice Golem Wizard
The Log Wizard
Rocket Bats
Rocket Valkyrie Wizard Dark Prince The Log
Wizard Rocket
Rocket Ice Golem The Log
Rocket
Ice Golem The Log
Rocket Wizard The Log
Wizard Rocket The Log
Rocket
Bats Rocket
Rocket Wizard Dark Prince The Log
Rocket Valkyrie Wizard The Log
Rocket The Log
Rocket Wizard
Rocket The Log
Rocket The Log
Ice Golem The Log Valkyrie Wizard Dark Prince
The Log Wizard
Wizard The Log
Rocket The Log
Bats Ice Golem Wizard
Rocket Bats Wizard
Wizard Rocket The Log
Rocket
Rocket Wizard The Log
Bats Rocket Dark Prince
Rocket Wizard
The Log
Valkyrie Wizard Rocket Dark Prince
The Log Ice Golem Wizard
Rocket
Dark Prince
Bats Rocket The Log
Bats Rocket
Rocket Dark Prince The Log

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