My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Hunter Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Balloon
Giant Snowball
Bats Goblin Barrel Balloon Lumberjack
Zap
Bats Goblin Barrel Balloon
Barbarian Barrel
Goblin Barrel Hunter Lumberjack
The Log
Goblin Barrel Hunter Lumberjack
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Goblin Barrel Hunter Balloon Lumberjack
Fireball
Goblin Barrel Hunter Balloon Lumberjack
Poison
Bats Hunter Balloon
Lightning
Ice Golem Hunter Balloon Lumberjack
Rocket
Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Goblin Barrel Fireball Hunter Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Goblin Barrel Fireball

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Balloon Mega Knight Goblin Barrel Lumberjack
Ice Golem
Bats Goblin Barrel Balloon Lumberjack Hunter
Fireball
Mega Knight
Goblin Barrel
Ice Golem Bats Balloon Lumberjack Mega Knight
Hunter
Ice Golem Balloon Lumberjack Mega Knight
Balloon
Bats Ice Golem Lumberjack Goblin Barrel Hunter Mega Knight
Lumberjack
Ice Golem Balloon Bats Goblin Barrel Hunter Mega Knight
Mega Knight
Bats Fireball Goblin Barrel Hunter Balloon Lumberjack

Defense Synergies 0 12

Bats
Ice Golem Hunter Lumberjack Mega Knight
Ice Golem
Bats Fireball Hunter Lumberjack Mega Knight
Fireball
Ice Golem Lumberjack Mega Knight
Goblin Barrel
Hunter
Bats Ice Golem Lumberjack Mega Knight
Balloon
Lumberjack
Bats Ice Golem Fireball Hunter
Mega Knight
Bats Ice Golem Fireball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball
Hunter Lumberjack Bats Mega Knight
Hunter Lumberjack Mega Knight Bats
Hunter Lumberjack Bats Mega Knight
Fireball Lumberjack Mega Knight
Fireball Bats Hunter Lumberjack Mega Knight
Bats Hunter Fireball
Ice Golem Fireball Mega Knight
Hunter Lumberjack
Ice Golem Hunter Lumberjack Mega Knight
Bats Ice Golem Fireball Hunter Lumberjack Mega Knight
Hunter Bats Fireball
Hunter Lumberjack Mega Knight Bats Fireball
Fireball Mega Knight Bats Hunter Lumberjack
Hunter Lumberjack Mega Knight
Fireball Hunter Lumberjack Mega Knight
Mega Knight Bats Fireball Hunter Lumberjack
Fireball Mega Knight Bats Hunter Lumberjack
Hunter Bats Ice Golem Fireball Lumberjack Mega Knight
Hunter Lumberjack
Mega Knight Bats Fireball Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Ice Golem Fireball
Fireball Ice Golem Hunter Lumberjack Mega Knight
Lumberjack Mega Knight Bats Ice Golem Hunter
Hunter Lumberjack Mega Knight Bats Ice Golem Fireball
Hunter Lumberjack Mega Knight
Fireball Bats Ice Golem Hunter
Bats Ice Golem Fireball Hunter Lumberjack
Mega Knight Hunter Lumberjack
Mega Knight Bats Ice Golem Fireball
Mega Knight Bats Hunter Lumberjack
Mega Knight Fireball
Mega Knight Ice Golem Fireball Hunter Lumberjack
Fireball Mega Knight
Bats Ice Golem Fireball Hunter Lumberjack
Bats Mega Knight Ice Golem Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball
Fireball
Ice Golem Fireball
Fireball Mega Knight
Fireball Bats Ice Golem Hunter
Fireball Ice Golem Hunter
Fireball
Bats Fireball Lumberjack
Fireball
Fireball
Ice Golem Fireball Hunter
Fireball
Ice Golem Fireball
Fireball Hunter
Fireball Mega Knight
Fireball
Bats
Fireball Hunter Mega Knight
Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Ice Golem Fireball Hunter Mega Knight
Fireball Hunter
Fireball Mega Knight
Fireball
Bats Ice Golem Fireball Hunter
Bats Fireball
Fireball
Fireball Hunter Mega Knight
Fireball
Mega Knight
Fireball
Bats Fireball
Fireball Hunter
Fireball
Fireball Hunter Lumberjack Mega Knight
Ice Golem Fireball
Fireball
Mega Knight
Bats Fireball
Bats Fireball
Fireball Mega Knight

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