My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Barbarian Hut Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elite Barbarians
Giant Snowball
Bats Minion Horde Furnace Witch Lumberjack
Zap
Bats Minion Horde Furnace Witch
Barbarian Barrel
Elite Barbarians Furnace Barbarian Hut Witch Lumberjack
The Log
Elite Barbarians Furnace Barbarian Hut Witch Lumberjack
Earthquake
Furnace Barbarian Hut Witch
Arrows
Bats Minion Horde Furnace Witch
Royal Delivery
Bats Minion Horde Elite Barbarians Witch Lumberjack
Fireball
Minion Horde Elite Barbarians Furnace Barbarian Hut Witch Lumberjack
Poison
Bats Minion Horde Furnace Barbarian Hut Witch
Lightning
Elite Barbarians Furnace Barbarian Hut Witch Lumberjack
Rocket
Minion Horde Elite Barbarians Furnace Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Furnace Lumberjack Minion Horde Witch Elite Barbarians Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Furnace Lumberjack Minion Horde

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Hut Elite Barbarians Golem Lumberjack
Minion Horde
Barbarian Hut Golem Lumberjack
Elite Barbarians
Bats Furnace Lumberjack
Furnace
Elite Barbarians Barbarian Hut Golem
Barbarian Hut
Bats Minion Horde Furnace
Witch
Golem Lumberjack
Golem
Bats Minion Horde Furnace Witch Lumberjack
Lumberjack
Bats Minion Horde Elite Barbarians Witch Golem

Defense Synergies 1 5

Bats
Barbarian Hut Lumberjack
Minion Horde
Barbarian Hut
Elite Barbarians
Furnace
Barbarian Hut Lumberjack
Barbarian Hut
Bats Minion Horde Furnace
Witch
Lumberjack
Golem
Lumberjack
Bats Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde
Minion Horde Elite Barbarians Barbarian Hut Lumberjack Bats Furnace Witch
Minion Horde Furnace Barbarian Hut Witch Lumberjack Bats Elite Barbarians
Minion Horde Elite Barbarians Barbarian Hut Witch Lumberjack Bats Furnace
Elite Barbarians Lumberjack
Bats Furnace Lumberjack
Bats Minion Horde Furnace Barbarian Hut Witch
Barbarian Hut
Minion Horde Barbarian Hut Witch Elite Barbarians Furnace Lumberjack
Elite Barbarians Minion Horde Lumberjack
Bats Minion Horde Witch Furnace Lumberjack
Minion Horde Bats Furnace Barbarian Hut Witch
Minion Horde Furnace Barbarian Hut Lumberjack Bats Elite Barbarians Witch
Barbarian Hut Bats Minion Horde Furnace Witch Lumberjack
Elite Barbarians Barbarian Hut Minion Horde Furnace Lumberjack
Minion Horde Barbarian Hut Elite Barbarians Furnace Lumberjack
Minion Horde Barbarian Hut Bats Elite Barbarians Furnace Witch Lumberjack
Bats Minion Horde Elite Barbarians Furnace Barbarian Hut Witch Lumberjack
Furnace Witch Bats Barbarian Hut Lumberjack
Barbarian Hut Elite Barbarians Lumberjack
Bats Minion Horde Elite Barbarians Furnace Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Lumberjack Elite Barbarians Furnace Witch
Elite Barbarians Lumberjack
Lumberjack Bats Minion Horde Elite Barbarians Furnace Barbarian Hut Witch
Lumberjack Bats Minion Horde Elite Barbarians Barbarian Hut
Barbarian Hut Minion Horde Elite Barbarians Witch Lumberjack
Furnace Bats Minion Horde Witch
Bats Minion Horde Elite Barbarians Furnace Barbarian Hut Witch Lumberjack
Minion Horde Elite Barbarians Barbarian Hut Lumberjack
Minion Horde Bats Elite Barbarians Barbarian Hut Witch
Witch Minion Horde Barbarian Hut
Bats Minion Horde Elite Barbarians Witch Lumberjack
Elite Barbarians
Elite Barbarians Minion Horde Barbarian Hut Witch Lumberjack
Minion Horde Furnace Barbarian Hut Witch
Elite Barbarians Witch Bats Minion Horde Furnace Barbarian Hut Lumberjack
Bats Minion Horde Elite Barbarians Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Barbarian Hut
Minion Horde Barbarian Hut
Barbarian Hut
Minion Horde Furnace
Bats Minion Horde Furnace Witch
Minion Horde Furnace Witch
Barbarian Hut
Bats Minion Horde Elite Barbarians Lumberjack
Minion Horde
Elite Barbarians Barbarian Hut
Minion Horde
Elite Barbarians Furnace Barbarian Hut
Minion Horde Furnace Barbarian Hut Witch
Minion Horde Furnace Barbarian Hut
Bats Minion Horde
Witch
Minion Horde
Minion Horde Barbarian Hut
Furnace Witch
Minion Horde Witch
Witch
Witch
Elite Barbarians Bats Minion Horde Furnace Witch
Bats Minion Horde Witch
Minion Horde Elite Barbarians
Minion Horde
Minion Horde
Minion Horde
Minion Horde Bats Barbarian Hut Witch
Witch
Minion Horde Lumberjack
Minion Horde Elite Barbarians
Bats Minion Horde Elite Barbarians Witch
Bats Witch
Witch

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