My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Prince Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Hogs Dark Prince Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Hogs Dark Prince Prince
Giant Snowball
Bats Minion Horde Royal Hogs
Zap
Bats Minion Horde Royal Hogs Dark Prince Prince
Barbarian Barrel
Wizard Royal Hogs Dark Prince
The Log
Royal Hogs Dark Prince Prince
Earthquake
Royal Hogs
Arrows
Bats Minion Horde Royal Hogs
Royal Delivery
Bats Minion Horde Wizard Royal Hogs Dark Prince Prince
Fireball
Minion Horde Wizard Royal Hogs
Poison
Bats Minion Horde Wizard Royal Hogs
Lightning
Wizard Dark Prince Prince Archer Queen
Rocket
Minion Horde Wizard Royal Hogs Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Void Dark Prince Minion Horde Wizard Royal Hogs Prince Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Void Dark Prince Minion Horde

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Dark Prince Prince
Minion Horde
Dark Prince Prince
Wizard
Royal Hogs Dark Prince Prince
Royal Hogs
Bats Wizard Dark Prince Archer Queen
Void
Dark Prince
Prince Bats Minion Horde Wizard Royal Hogs
Prince
Dark Prince Bats Minion Horde Wizard
Archer Queen
Royal Hogs

Defense Synergies 0 6

Bats
Dark Prince Prince
Minion Horde
Wizard
Dark Prince Prince
Royal Hogs
Void
Dark Prince
Bats Wizard Prince Archer Queen
Prince
Bats Wizard Dark Prince
Archer Queen
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Void
Minion Horde Bats Dark Prince Prince
Minion Horde Prince Bats Void Dark Prince
Minion Horde Prince Bats Dark Prince
Dark Prince Prince
Bats Dark Prince
Bats Minion Horde Wizard Void
Void
Minion Horde Prince Archer Queen
Minion Horde Dark Prince Prince
Bats Minion Horde Wizard Dark Prince
Minion Horde Bats Wizard
Minion Horde Prince Bats Wizard Dark Prince
Wizard Bats Minion Horde Dark Prince Prince
Minion Horde Prince
Minion Horde Prince
Minion Horde Wizard Bats Dark Prince Prince
Bats Minion Horde Wizard Dark Prince Prince
Wizard Bats Dark Prince
Prince
Wizard Dark Prince Bats Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Dark Prince Prince
Void Wizard Prince
Bats Minion Horde Dark Prince Prince
Dark Prince Prince Bats Minion Horde
Minion Horde Dark Prince Prince
Wizard Bats Minion Horde
Dark Prince Prince Bats Minion Horde Void
Minion Horde Dark Prince Prince
Minion Horde Void Bats Dark Prince Prince
Minion Horde
Bats Minion Horde Dark Prince Prince
Void Dark Prince Prince Archer Queen
Dark Prince Prince Minion Horde Wizard
Wizard Minion Horde
Bats Minion Horde Dark Prince Prince Archer Queen
Bats Minion Horde Wizard Dark Prince Archer Queen
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Minion Horde
Void
Minion Horde Void
Void Dark Prince Prince
Wizard Minion Horde Dark Prince
Wizard Bats Minion Horde
Minion Horde Wizard
Wizard
Void Wizard
Bats Minion Horde Void Prince
Void Minion Horde Wizard Dark Prince Prince
Void Wizard Archer Queen
Void
Minion Horde Void
Prince
Minion Horde Wizard
Minion Horde Wizard
Bats Minion Horde
Void Wizard Dark Prince Prince
Wizard
Minion Horde Void Prince
Wizard Void
Void Prince
Minion Horde Void
Wizard Dark Prince
Minion Horde
Void Wizard
Void Wizard Prince
Void
Bats Minion Horde Wizard
Bats Minion Horde Wizard Void
Minion Horde Void
Void Minion Horde Wizard
Void Minion Horde
Minion Horde Prince
Wizard
Minion Horde Bats Void Dark Prince Prince
Wizard Archer Queen
Void Minion Horde Wizard Dark Prince Prince
Wizard
Void Archer Queen
Minion Horde Dark Prince Prince Archer Queen
Bats Minion Horde Archer Queen
Bats Void Archer Queen
Void Dark Prince Prince Archer Queen

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